|
|
|
|
Blender to 3DGS
#87449
08/25/06 08:05
08/25/06 08:05
|
Joined: Aug 2006
Posts: 128 Papua New Guinea
Impaler
OP
Member
|
OP
Member
Joined: Aug 2006
Posts: 128
Papua New Guinea
|
If anyone has experience in transferring models from Blender to 3d game studio I would appreciate information on exactly how to do this(and if it's possible).
Murphey's Law: << if anything can go wrong, it will >> (Murphey was an optimist).
|
|
|
Re: Blender to 3DGS (UPDATE PLEASE LOOK)
[Re: FeiHongJr]
#87452
08/26/06 07:35
08/26/06 07:35
|
Joined: Aug 2006
Posts: 128 Papua New Guinea
Impaler
OP
Member
|
OP
Member
Joined: Aug 2006
Posts: 128
Papua New Guinea
|
Thanks, Orange Brat, that link was very helpful, but can you use bones animation from blender in 3D GameStudio if the edition does not support bones in MED?
Murphey's Law: << if anything can go wrong, it will >> (Murphey was an optimist).
|
|
|
Re: Blender to 3DGS (UPDATE PLEASE LOOK)
[Re: Impaler]
#87453
08/26/06 07:42
08/26/06 07:42
|
Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
|
Senior Expert
Joined: May 2002
Posts: 7,441
|
you can animate with bones in blender and export as vertex animation then for lower editions. ... i usually work with meters in 3d-modeling programs and export with a scale factor of 32 for my projects. if you want to use the existing 3dgs models like warlock.mdl and so on the scale factor would have to be a tad more. 
|
|
|
Re: Blender to 3DGS (UPDATE PLEASE LOOK)
[Re: ventilator]
#87454
08/27/06 17:12
08/27/06 17:12
|
Anonymous
Unregistered
|
Anonymous
Unregistered
|
You can just rescale them in MED after exporting, if you want it to be really accurate.
|
|
|
Re: Blender to 3DGS (UPDATE PLEASE LOOK)
[Re: FeiHongJr]
#87456
09/01/06 12:19
09/01/06 12:19
|
Joined: Aug 2006
Posts: 128 Papua New Guinea
Impaler
OP
Member
|
OP
Member
Joined: Aug 2006
Posts: 128
Papua New Guinea
|
Hello - it's me again - Another question: Are there any .QLE , .MAP, etc.(WED compatible file types) exporters out there for Blender? Or am I asking way too much?
Murphey's Law: << if anything can go wrong, it will >> (Murphey was an optimist).
|
|
|
|
|
|
|