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Re: what 3d hardware do I need??
[Re: jimmyk]
#87602
08/26/06 21:08
08/26/06 21:08
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Joined: Mar 2002
Posts: 7,726
old_bill
Senior Expert
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Senior Expert
Joined: Mar 2002
Posts: 7,726
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Start the engine with the -diag option in the command line, and then post the acklog.txt here, which will be created in your current work folder. It will show us and you your current 3d hardware.
old_bill
Success is walking from failure to failure with no loss of enthusiasm.
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Re: what 3d hardware do I need??
[Re: old_bill]
#87603
08/26/06 21:15
08/26/06 21:15
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Joined: Aug 2006
Posts: 6
jimmyk
OP
Newbie
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OP
Newbie
Joined: Aug 2006
Posts: 6
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I did that and this is what came up......
Log of A6 engine 6.11.4 run at Sat Aug 26 10:12:03 2006 James on Windows NT version 5.1 Build 2600 Options pleasework.wmb -nx 30 -wnd -d hires -diag
App C:\Program Files\GStudio6\bin\acknex.exe in C:\Documents and Settings\James\Desktop\more\samples\workshop01\ MM mixer opened CD audio device opened DSOUND device opened DINPUT interface opened D3D_Create: 82000005 3D GameStudio / A6 Engine: Can't find any 3D hardware D3D device 7f9 selected D3D_Create: 8200000d 3D GameStudio / A6 Engine: Can't use reference renderer D3D_Init Window: 1x800x600x16 Video memory found: 0 MB DI standard mouse initialized...cmap,0 ents,0 verts,lmaps,0 tex,ptls Error E1101: <PLEASEWORK>: Bad WMB format Close level,DLL,multimedia,engine,video,nexus..ok Free input,path,funcs,panels,defs,syns,views,strings,vars..ok Free sounds,bmaps,fonts,hash,defs1,script..ok Program aborted
Thanks for replying!!
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Re: what 3d hardware do I need??
[Re: jimmyk]
#87604
08/27/06 01:20
08/27/06 01:20
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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6.11.4 is very old, likely because you installed it from the CD and forgot to run the update. Although it should still work without updating, I tried Googling for the specifications of the ze4111 to see what video card it has. Knowing what video card you have will greatly help. Some users here do use notebooks without problems (even old ones) so that isn't the case. If you don't know what video card you have, there are two ways: Both cases: 1. Access your operating system's control panel (I've never seen nor used Windows NT so I don't know how different it is). First method (easiest and safest): 2. Double-click "display" and go to the settings tab. You should see color depth and resolution settings here. 3. Above the resolution and color depth settings, and below the monitors, you'll see the graphics adapter. See my screenshot here for what you may be seeing (in Windows XP anyway). I have GeForce 7600 GT, yours will certainly be different. 4. Click the cancel button - you haven't made any changes and they don't need to be saved (unless you made one yourself). Second method (a bit trickier, but less safe, use only if first method doesn't work): 2. Double-click "system", go to the hardware tab, and click on "device manager". 3. Click on the small plus sign to expand the "display adapters" list and you should see it. I snagged another screenshot to show you what I'm referring to for this method. 4. *important* Do not make any modifications here, rather, just close any windows and click the "cancel" button instead of the "OK" button to ensure no changes are made. Edit: forgot to change the URL to the second screenshot....
Last edited by ulillillia; 08/27/06 01:21.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: what 3d hardware do I need??
[Re: Why_Do_I_Die]
#87606
08/27/06 06:40
08/27/06 06:40
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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You do need to consider buffers. At 640x480 resolution and 16-bit color, double-buffering, the minimum allowed, uses 1.2 MB video memory. 1024x768 at 32-bit color triple-buffered, in contrast, uses 9 MB video memory in just buffers alone. Then there's textures as well that also get stored in video memory. Thus, games could run on just 4 MB video memory. You wouldn't get the level of detail of even semi-decent low-quality, small levels, but is sufficient for certain circumstances (such as prerendered scenes) and simple games (like bowling or some simple marble game).
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: what 3d hardware do I need??
[Re: jimmyk]
#87608
08/27/06 21:09
08/27/06 21:09
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Joined: Mar 2002
Posts: 7,726
old_bill
Senior Expert
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Senior Expert
Joined: Mar 2002
Posts: 7,726
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VGAsave is normally used in case your adapter makes some trouble to the system, or in case that the proper driver can't be found by windows. You should check out the vendors website and download+install the correct driver.
old_bill
Success is walking from failure to failure with no loss of enthusiasm.
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