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what 3d hardware do I need?? #87599
08/26/06 20:11
08/26/06 20:11
Joined: Aug 2006
Posts: 6
J
jimmyk Offline OP
Newbie
jimmyk  Offline OP
Newbie
J

Joined: Aug 2006
Posts: 6
hey. i have 3dgamestudion downloaded and installed. I can open up a file etc but when I go to run it a message says cant find any 3d hardware. What do i need to install to fix this?? my laptop is good enough and I presumed it had the hardware needed!!! please help......thanks

Re: what 3d hardware do I need?? [Re: jimmyk] #87600
08/26/06 20:17
08/26/06 20:17
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline

Serious User
TWO  Offline

Serious User
T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
You need a basic graphicscard with min 16mb GRAM. Today every graka for 20€ has that. Try to update your driver.

For Nvidia GraKa: www.nvidia.com
For ATI: www.ATI.com

Re: what 3d hardware do I need?? [Re: TWO] #87601
08/26/06 20:58
08/26/06 20:58
Joined: Aug 2006
Posts: 6
J
jimmyk Offline OP
Newbie
jimmyk  Offline OP
Newbie
J

Joined: Aug 2006
Posts: 6
I thought I had a graphics card. mines a hp pavilion ze4111. it says aswell that it cant use reference renderer!

Re: what 3d hardware do I need?? [Re: jimmyk] #87602
08/26/06 21:08
08/26/06 21:08
Joined: Mar 2002
Posts: 7,726
old_bill Offline
Senior Expert
old_bill  Offline
Senior Expert

Joined: Mar 2002
Posts: 7,726
Start the engine with the -diag option in the command line,
and then post the acklog.txt here, which will be created in
your current work folder. It will show us and you your current
3d hardware.

old_bill


Success is walking from failure to failure with no loss of enthusiasm.
Re: what 3d hardware do I need?? [Re: old_bill] #87603
08/26/06 21:15
08/26/06 21:15
Joined: Aug 2006
Posts: 6
J
jimmyk Offline OP
Newbie
jimmyk  Offline OP
Newbie
J

Joined: Aug 2006
Posts: 6
I did that and this is what came up......

Log of A6 engine 6.11.4 run at Sat Aug 26 10:12:03 2006
James on Windows NT version 5.1 Build 2600
Options pleasework.wmb -nx 30 -wnd -d hires -diag

App C:\Program Files\GStudio6\bin\acknex.exe in C:\Documents and Settings\James\Desktop\more\samples\workshop01\
MM mixer opened
CD audio device opened
DSOUND device opened
DINPUT interface opened
D3D_Create: 82000005
3D GameStudio / A6 Engine: Can't find any 3D hardware
D3D device 7f9 selected
D3D_Create: 8200000d
3D GameStudio / A6 Engine: Can't use reference renderer
D3D_Init Window: 1x800x600x16
Video memory found: 0 MB
DI standard mouse initialized...cmap,0 ents,0 verts,lmaps,0 tex,ptls
Error E1101: <PLEASEWORK>: Bad WMB format
Close level,DLL,multimedia,engine,video,nexus..ok
Free input,path,funcs,panels,defs,syns,views,strings,vars..ok
Free sounds,bmaps,fonts,hash,defs1,script..ok
Program aborted

Thanks for replying!!

Re: what 3d hardware do I need?? [Re: jimmyk] #87604
08/27/06 01:20
08/27/06 01:20
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
6.11.4 is very old, likely because you installed it from the CD and forgot to run the update. Although it should still work without updating, I tried Googling for the specifications of the ze4111 to see what video card it has. Knowing what video card you have will greatly help. Some users here do use notebooks without problems (even old ones) so that isn't the case. If you don't know what video card you have, there are two ways:

Both cases:
1. Access your operating system's control panel (I've never seen nor used Windows NT so I don't know how different it is).

First method (easiest and safest):
2. Double-click "display" and go to the settings tab. You should see color depth and resolution settings here.
3. Above the resolution and color depth settings, and below the monitors, you'll see the graphics adapter. See my screenshot here for what you may be seeing (in Windows XP anyway). I have GeForce 7600 GT, yours will certainly be different.
4. Click the cancel button - you haven't made any changes and they don't need to be saved (unless you made one yourself).

Second method (a bit trickier, but less safe, use only if first method doesn't work):
2. Double-click "system", go to the hardware tab, and click on "device manager".
3. Click on the small plus sign to expand the "display adapters" list and you should see it. I snagged another screenshot to show you what I'm referring to for this method.
4. *important* Do not make any modifications here, rather, just close any windows and click the "cancel" button instead of the "OK" button to ensure no changes are made.

Edit: forgot to change the URL to the second screenshot....

Last edited by ulillillia; 08/27/06 01:21.

"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: what 3d hardware do I need?? [Re: ulillillia] #87605
08/27/06 06:30
08/27/06 06:30
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
I have a question about the gfx card requirements , for a compiled game , which uses fairly low memory (always under 8MB video memory) , what should the requirement for a video card be ? Is there a specific amoutn needed just to launch a game , or is it fully dependant on game usage itself , i.e. if you make a very simple game which uses say only 2 mb memory would only need say a 4 mb video card ? Just wondering as Im still not sure how gamestudio goes about this things , I only have my computer with a 128 mb video card so I cant really test out what it actually requiers.

Re: what 3d hardware do I need?? [Re: Why_Do_I_Die] #87606
08/27/06 06:40
08/27/06 06:40
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
You do need to consider buffers. At 640x480 resolution and 16-bit color, double-buffering, the minimum allowed, uses 1.2 MB video memory. 1024x768 at 32-bit color triple-buffered, in contrast, uses 9 MB video memory in just buffers alone. Then there's textures as well that also get stored in video memory. Thus, games could run on just 4 MB video memory. You wouldn't get the level of detail of even semi-decent low-quality, small levels, but is sufficient for certain circumstances (such as prerendered scenes) and simple games (like bowling or some simple marble game).


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: what 3d hardware do I need?? [Re: ulillillia] #87607
08/27/06 20:50
08/27/06 20:50
Joined: Aug 2006
Posts: 6
J
jimmyk Offline OP
Newbie
jimmyk  Offline OP
Newbie
J

Joined: Aug 2006
Posts: 6
Hey,
I did that and it doesn have my graphics adapatar there. It just has Display: (Default Monitor) On......Thats all.I went into advanced and theres an adaptar tag in there. In adaptar type I clicked on properties and it has VgaSave in there?????
this helping you figure out anything. Does the Display: (Default Monitor) On mean theres no graphics card???
Thanks for the replies!

Re: what 3d hardware do I need?? [Re: jimmyk] #87608
08/27/06 21:09
08/27/06 21:09
Joined: Mar 2002
Posts: 7,726
old_bill Offline
Senior Expert
old_bill  Offline
Senior Expert

Joined: Mar 2002
Posts: 7,726
VGAsave is normally used in case your adapter makes some trouble to the system,
or in case that the proper driver can't be found by windows.
You should check out the vendors website and download+install the correct driver.

old_bill


Success is walking from failure to failure with no loss of enthusiasm.
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