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Re: gamestudio A6 Extra and standard
[Re: Tempelbauer]
#87614
08/26/06 23:12
08/26/06 23:12
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Joined: Aug 2006
Posts: 29 England
Xtreme_Dry
OP
Newbie
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OP
Newbie
Joined: Aug 2006
Posts: 29
England
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ahh i musta missed this thanks hmm well it seems like the extra edition uld make quite a few significant differences but if any one culd give a recomndation that wuld b kwl thanks
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Re: gamestudio A6 Extra and standard
[Re: Xtreme_Dry]
#87615
08/26/06 23:27
08/26/06 23:27
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Joined: Apr 2003
Posts: 1,044 Deutschland
Iron Chancellor
Senior Developer
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Senior Developer
Joined: Apr 2003
Posts: 1,044
Deutschland
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Compared to standard it has LOD, terrain and a resolution of 1024x768. Terrain can be done with models, too, but the 800x600 resolution of the standard edition seems pretty low to me. A lot of people recommend to buy the commercial edition as you get the most out of your money with it. Personally I use the Extra edition, but I'm not a professional developper and I bought it when it was cheaper than it is now. The commercial edition has some nice features like dynamic shadows, the ability to play movies, multiplayer, bones, and more which the Extra has not.
It's all a question of what you want to do with it and how much money you are willing to spend.
Last edited by Iron Chancellor; 08/26/06 23:28.
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Re: gamestudio A6 Extra and standard
[Re: FeiHongJr]
#87618
08/27/06 01:45
08/27/06 01:45
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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It is recommended you start with lower editions for first starting out. If you buy Pro right away and lose interest in it in only a few weeks, you'd be out a lot of money. With a lower edition, you can at least get started. Many of the features of higher editions can be faked or replicated using alternative methods. Standard may not have terrains, but MDL terrains have more advantages than HMP terrains as it is anyway (freedom of shape, size, positioning, texturing, and, under certain circumstances, even faster). LOD can also be used in standard edition using an alternative method, of which the alternative method is far more flexible than the engine's built-in system with very few disadvantages. By using external edittors, you can get bones mode, but you'd only be able to use vertex animation. For physics, you can write your own physics system. Beams can be faked (to a limited extent) by using some sort of model.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: gamestudio A6 Extra and standard
[Re: Xtreme_Dry]
#87620
08/28/06 01:05
08/28/06 01:05
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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As a side note, by upgrading from extra to commercial, you'd save about $40 or so from the full price meaning $159 instead of $199. Check with the shop prices to verify the actual numbers.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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