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Bone animation effecting multiple models #87645
08/27/06 00:56
08/27/06 00:56
Joined: Jun 2001
Posts: 385
Eastern Washington State
Z
Zio Offline OP
Senior Member
Zio  Offline OP
Senior Member
Z

Joined: Jun 2001
Posts: 385
Eastern Washington State
I've finally started using bone animations in my models, and have recently run into a problem.

When two instances of the same model are in the scene, one of them animating sometimes effects the other.

For example, lets say I have two NPC's. One of them simply stands with a standing animation looping. The second one randomly walks around the scene. Unpredictably, the standing NPC's animation will quickly jerk to the same frame the walking NPC is at, but quickly correct itself back to the standing animation.

They don't share any variables or functions, the only connection is that they're both the same model. The same code works flawlessly with vertex animation. So I'm guessing there's something to bones I don't know about.

Am I doing something wrong? Is this normal? Is there a work around? It's unpredictable so I could almost let it slide, but when it happens it looks pretty silly.

Re: Bone animation effecting multiple models [Re: Zio] #87646
03/04/07 18:34
03/04/07 18:34
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline
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Dooley  Offline
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Joined: May 2005
Posts: 868
Chicago, IL
I'm not sure, but if you saved the model with a different name, and used both of them, it might solve the problem...let me know.

Re: Bone animation effecting multiple models [Re: Dooley] #87647
03/04/07 20:16
03/04/07 20:16
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
This is an old thread, and is most likely fixed with the newest beta...


xXxGuitar511
- Programmer

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