Atlas mapping is a mapping method that analyzes the polygons and normals and automatically generates an optimal UV mesh. This makes mapping much easier than the previous 2-sided and 6-sided mappings.
JCL, thanks for replying...wow! That sounds just great
By the way, are there still plans to implement a generator for tiled mappings as announced on the forecast? I know you can create tiled mappings by just scaling around in the Skin Editor, but if I remember that correctly you once stated an automated method was on the way?
Thanks for any clarification
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?
Sorry if I'm seeming impatient... I just figured you were probably only looking at which user last posted in a certain thread and because the usual scheme for questions like mine is "question -> jcl clarification -> thank you"
Well, in this case, I appear to have another question -see above- thus I'm giving this a slight bump. Please excuse my extra dust
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?