Finally I'm posting my first WIP here
This is a game I've been working for some time, and only now I decided to put it together. The concepts and aesthetics are pretty well developed by now, but you won't find them in this first demo: Instead, I had to start with the code.
I programmed it all from the start, including:
- Key assignments and labels in portuguese, english and spanish
- Configurations stored in files.
- Basic physics and animation for actors, including blending
- A simplified lipsync system for cutscenes
- gesture mouse reading for melee attack combos/special
- Directional mouse reading for melee directional swings (swing left, right, diagonal at any angle etc).
I haven't had time to create all the animations. I created quick animation placeholders instead.
What you will see in this demo:
- An ugly playground
- An ugly green model
- Some debug numbers and a red cross near the model. Ignore them
- Blending between different animations
- Crawling, walking, running and jumping
(Use Z for crawling, X for walking and C for running mode toggle.
Also, SHIFT turns Walking into Running. Use SPACE to jump)
- Climbing on ledges automatically (hold SPACE to hold on ledges)
Other notes:
- A temporary STAND animation is being used for jump and for fall animation, so it feels very stiff.
- If the player falls from a certain height, it will have a 'landing' animation. It was replaced by the 'crawl' animation temporarily
- The Ledge climb feature is a first shot. I'm working on it right now. You will be able to go left or right with your hands when finished.
After I finish with this part of the code I'll proceed to the content creation. I wished to open this thread as a Progress Log for this project.
Download the demo hereRegards,
|Emilio|