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WIP - project codename "shadows" #87941
08/28/06 21:00
08/28/06 21:00
Joined: Jul 2005
Posts: 366
eleroux Offline OP
Senior Member
eleroux  Offline OP
Senior Member

Joined: Jul 2005
Posts: 366
Finally I'm posting my first WIP here

This is a game I've been working for some time, and only now I decided to put it together. The concepts and aesthetics are pretty well developed by now, but you won't find them in this first demo: Instead, I had to start with the code.

I programmed it all from the start, including:

- Key assignments and labels in portuguese, english and spanish
- Configurations stored in files.
- Basic physics and animation for actors, including blending
- A simplified lipsync system for cutscenes
- gesture mouse reading for melee attack combos/special
- Directional mouse reading for melee directional swings (swing left, right, diagonal at any angle etc).

I haven't had time to create all the animations. I created quick animation placeholders instead.

What you will see in this demo:
- An ugly playground
- An ugly green model
- Some debug numbers and a red cross near the model. Ignore them
- Blending between different animations
- Crawling, walking, running and jumping
(Use Z for crawling, X for walking and C for running mode toggle.
Also, SHIFT turns Walking into Running. Use SPACE to jump)
- Climbing on ledges automatically (hold SPACE to hold on ledges)

Other notes:
- A temporary STAND animation is being used for jump and for fall animation, so it feels very stiff.
- If the player falls from a certain height, it will have a 'landing' animation. It was replaced by the 'crawl' animation temporarily
- The Ledge climb feature is a first shot. I'm working on it right now. You will be able to go left or right with your hands when finished.

After I finish with this part of the code I'll proceed to the content creation. I wished to open this thread as a Progress Log for this project.

Download the demo here

Regards,
|Emilio|

Re: WIP - project codename "shadows" [Re: eleroux] #87942
08/29/06 03:56
08/29/06 03:56
Joined: Jun 2004
Posts: 139
Illinois
Sharx Offline
Member
Sharx  Offline
Member

Joined: Jun 2004
Posts: 139
Illinois
The speed the character is moving seems a bit faster than the animation, try speeding up the animation or slowing down the character's movement speed. I think the stairs may be a little too big for the character if your using a regular walk animation to go up them. Other than that, this project appears to be off to good start.

Last edited by Sharx; 08/29/06 03:57.

I discovered video game development was not my life's passion, that's why I'M SELLING MY 3D GAME STUDIO PRO for 1/3 of the full price.
Re: WIP - project codename "shadows" [Re: Sharx] #87943
08/29/06 08:34
08/29/06 08:34
Joined: Jul 2005
Posts: 366
eleroux Offline OP
Senior Member
eleroux  Offline OP
Senior Member

Joined: Jul 2005
Posts: 366
Thanks, Sharx!

This is the kind of feedback that is useful indeed.

I'm working on the ledge climb right now, and after that I'll fine-tune the animations. I'll take into account your opinions on the animation speed.

Next update will include some art, too: a new model and better animations, most probably.

Re: WIP - project codename "shadows" [Re: eleroux] #87944
08/29/06 10:02
08/29/06 10:02
Joined: Jun 2004
Posts: 131
Netherlands, Voorhout
Bazje Offline
Member
Bazje  Offline
Member

Joined: Jun 2004
Posts: 131
Netherlands, Voorhout
wow, it's nice. The character movement and animation looks already pro although it's still a WIP.


The time of Dr/\g0n5 has begun...
Re: WIP - project codename "shadows" [Re: Bazje] #87945
08/30/06 12:13
08/30/06 12:13
Joined: May 2005
Posts: 338
Brasil
Filipe Offline
Senior Member
Filipe  Offline
Senior Member

Joined: May 2005
Posts: 338
Brasil
looks very interesting... the climbing is a cool feature.
looking forward to see the next update.

Re: WIP - project codename "shadows" [Re: Filipe] #87946
08/31/06 02:51
08/31/06 02:51
Joined: Jul 2005
Posts: 366
eleroux Offline OP
Senior Member
eleroux  Offline OP
Senior Member

Joined: Jul 2005
Posts: 366
Thanks!
I'm rewriting the climb code. It will work the same, only better.

The animations are too ugly. I promise next update will have better aesthetics

Emilio

Re: WIP - project codename "shadows" [Re: eleroux] #87947
09/26/06 14:48
09/26/06 14:48
Joined: Jul 2005
Posts: 366
eleroux Offline OP
Senior Member
eleroux  Offline OP
Senior Member

Joined: Jul 2005
Posts: 366
Just a small update.

I am writing all code from zero, and also creating and painting the models, so progress is not very fast

http://www.moscafilms.com.br/mgame/demo2609.zip

Now we have a couple models.

The main purpose for this 'demo' was to test the impact of stencil shadows on frame rate. I would appreciate some feedback on system speeds and how frame rate gets down when the FIVE shadowed models in some part of the map get into view. I get some 75 fps normally, and some 30 fps when the models are in view.

I have to improve the climb movement yet.. and I'm working on ROPES. They are prototypes, and they stick to the player if you are close enough (did this to test if I could make a rope that swings and sticks to player's hands).

ONe more test: I will implement rope swinging (Tarzan style!). I made a pendulum code. To test this code: look at the green models hanging around the level. When pressing F1, they will 'fall' and behave as pendulums (as if they were tied with a rope).

With the ARROW KEYS, you can test balancing the green dudes to the four directions. They all balance the same, only depends on which direction they face. Next step is to include this code in the actor (player) movement, swinging by using the movement keys and also climbing up and down the rope.

Re: WIP - project codename "shadows" [Re: eleroux] #87948
09/26/06 15:15
09/26/06 15:15
Joined: Jun 2003
Posts: 152
germany
innovater Offline
Member
innovater  Offline
Member

Joined: Jun 2003
Posts: 152
germany
is it gouraud shading or do you use any shader on models?

Re: WIP - project codename "shadows" [Re: eleroux] #87949
09/26/06 18:27
09/26/06 18:27
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Great WIP eleroux !!
The update really had his effect
Keep posting more updates

Cheers

Frazzle


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Re: WIP - project codename "shadows" [Re: frazzle] #87950
09/26/06 18:48
09/26/06 18:48
Joined: Jul 2005
Posts: 366
eleroux Offline OP
Senior Member
eleroux  Offline OP
Senior Member

Joined: Jul 2005
Posts: 366
Thanks!

innovater: just gouraud shading. No sun, but several light emitting entities placed around (invisible).

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