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Bloom #88149
08/30/06 12:42
08/30/06 12:42
Joined: Sep 2003
Posts: 407
inside to my
er_willy Offline OP
Senior Member
er_willy  Offline OP
Senior Member

Joined: Sep 2003
Posts: 407
inside to my
Bloom effect in profesional edition

one vote

Re: Bloom [Re: er_willy] #88150
08/30/06 13:55
08/30/06 13:55
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline
User
sheefo  Offline
User

Joined: Jul 2006
Posts: 783
London, UK
Hmmm, I actually made a topic asking what the hell a bloom effect was. Now that I know... you got my vote

Re: Bloom [Re: sheefo] #88151
08/30/06 14:00
08/30/06 14:00
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I am also interested in this and I would add any other post processing effects like:
- depth of field
- motion blur
- night vision
- grey vision
- radial blur
- old flickering movie effects
and so on

A few of them could raise the value of the pro edition very much.


Models, Textures and Games from Dexsoft
Re: Bloom [Re: Machinery_Frank] #88152
08/30/06 14:43
08/30/06 14:43
Joined: Sep 2003
Posts: 407
inside to my
er_willy Offline OP
Senior Member
er_willy  Offline OP
Senior Member

Joined: Sep 2003
Posts: 407
inside to my
yes, sure, I going to buy the pro soon and wanna sure what is a good buy.
The objetive for my next prototype is too eyecandy.

C-lite, the new model improbes, fbx and the shaders Editor is soo good noticies.

I only need a bloom efect, separate animation file, ragdoll, coold beer and a easy blode girl.

Re: Bloom [Re: er_willy] #88153
08/30/06 14:44
08/30/06 14:44
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline

Serious User
TWO  Offline

Serious User
T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
Yes, this would be a very good and nice reason to buy the pro

Re: Bloom [Re: TWO] #88154
08/30/06 15:00
08/30/06 15:00
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
depth of field
I agree, very important

motion blur
Please fullscreen and or per Entity

grey vision
Please fullscreen and or on a per entity base

old flickering movie effects
you mean sepia?

What I would like to add is a pixelating effect that pixelates a rectangle or a shape on a alphamap basis like it was in the Sims to censor thing. Very useful for such things.

Re: Bloom [Re: HeelX] #88155
08/30/06 15:11
08/30/06 15:11
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline
Expert
TripleX  Offline
Expert

Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
"yes, sure, I going to buy the pro soon and wanna sure what is a good buy. "
Only as tip, wait for a7.

I agree. Such post proccesing effects would be very nice, and would heighten the graphics quality extremly.

Re: Bloom [Re: TripleX] #88156
08/30/06 15:14
08/30/06 15:14
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline
Serious User
ChrisB  Offline
Serious User

Joined: Sep 2002
Posts: 1,604
Deutschland
Hm, i always thought that most of these effects are possible since 6.2? Or do you mean some template effects?


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Re: Bloom [Re: ChrisB] #88157
08/30/06 15:19
08/30/06 15:19
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

Hm, i always thought that most of these effects are possible since 6.2? Or do you mean some template effects?




I did not see such effects since 6.2 (except of a cheap motion blur with pro)

And yes. Most users would like to setup such effects with templates, materials, prepared scripting commands and something like that. Maybe this could be achieved with a few flags and variables within the view command set?


Models, Textures and Games from Dexsoft
Re: Bloom [Re: Machinery_Frank] #88158
08/30/06 17:22
08/30/06 17:22
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Already existign in BV engines :
script command availables to activate , deasctivate , set values

and more simple you can activate/set values for these effects by panels.

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