Gamestudio Links
Zorro Links
Newest Posts
loading historical data 1st time
by AndrewAMD. 04/14/23 12:54
Trade at bar open
by juanex. 04/13/23 19:43
Bug in Highpass2 filter
by rki. 04/13/23 09:54
Adding Limit Orders For IB
by scatters. 04/11/23 16:16
FisherN
by rki. 04/11/23 08:38
AUM Magazine
Latest Screens
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Hecknex World
Who's Online Now
3 registered members (AndrewAMD, Grant, Neb), 908 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
rki, FranzIII, indonesiae, The_Judge, storrealba
18919 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
Interesting feature...if I could code it. :( #6163
07/27/01 04:07
07/27/01 04:07

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



Okay, I'm making a game with wolves, well, actually thier werewolves, and I have a bit of a problem.

I want the animal to havet hese features, can som one help me? I'm a 12 year old and I have NO programming experiance.

1: in regular wolf form, the player can explore and certain enimies won't attack him unless he provokes them. He has only one attack: bite.

2: I wanna make it that when you push a certain key on the keyboard the regular 'wolf' will transform into his were form. you don't see the actual trasformation, theres particles swirling around him so you can't see him actually changeing. In werewolf form he can use guns and weapons, but now ALL enimies will attack him.

is it possible to code this? I need the code itself because I'm not a programmer, you can post it here or e-mail me : star_finder33@hotmail.com

Also, How do you make the panel with the players health, armor, and ammo? I don't know how! Please, some one help me!

BTW, I'm useing the 30 day trial.


Re: Interesting feature...if I could code it. :( #6164
07/27/01 05:06
07/27/01 05:06

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



First off I highly reccommend to BUY 3d gamestudio, second, read the manual because you will have to learn how to code stuff I my self down't know how to code but I'm inching across the WDL manual , if you have no prior experience don't rush through the manual!!! because I did that once and forgot stuff instead I make sure i know the concept!
To make the particle effects you could use joshua's particle system simulator it's not eenough for most effects such as swirling and stuffs, to make him morph you could have two player models, one for the human and one for wolf then just morph them through WDl code
All that AI is going to need programming and most people don't give away code (especcially AI) if you want complex characters and stuff learn WDL ! download the manual

Re: Interesting feature...if I could code it. :( #6165
07/27/01 09:09
07/27/01 09:09

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



Buy the program? Dude, I want the Proffessional edition, and it's $1200! I barely sell my art for $25-$45 per drawing. I'll never make that kind of money. Plus this is all very hard to learn. blah. *goes and reads manual* I tried to make a enemy detect the player and attack and all useing the scriptt in the WDL manual. One problem:

I don't know where to place the scripts. When I tried to run the game I got an "error in WDL code" message.

Where do you place the darned codes? I'm soo lost (hey, this is my 7th day working with GameStudio)


Re: Interesting feature...if I could code it. :( #6166
07/27/01 09:41
07/27/01 09:41

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



You can this realize using the entities skill:

define skill25, wolf_mode;

/*wolf_mode == 0 normal wolf
wolf_mode == 1 were wolf*/

You can set the wolf's state using my.wolf_mode = x;

When other entities want to atack him, they check it's wolf_mode. Case it's 0 will stop attacking.

Hope that helped. Now you'll need to code this in wdl. It's possible, but a huge work to make a real enemie using advantage AI. So if you're no programmer try making less difficult stuff for the beginning. Programming good enities is very difficult.

One other advice: Never ever use the templates (except of the movement.wdl). They will prevent you from become a WDL-programmer.

Hope I could help you...

cu TCS / RatByte Software


Re: Interesting feature...if I could code it. :( #6167
07/27/01 11:02
07/27/01 11:02
Joined: Mar 2001
Posts: 1,825
London, England
Keith B [Ambit] Offline
Expert
Keith B [Ambit]  Offline
Expert

Joined: Mar 2001
Posts: 1,825
London, England
Hi, TCS's suggestion is a good one - just use a flag such as:

define, __werewolf,flag7;

Then something like:

if (my.__werewolf==on)
{EVERYBODY ATTACK!!!}
else
{NOT UNLESS PROVOKED!!!}

There's a great particle tutorial in Acknex World 3, under the magazine section of the website - I'd never used particles until I checked out that tutorial, now I feel reasonably confident with them...

And as for coding, I found the best way was just to figure out what I wanted to do - no matter how hard it sounded - then just go through the WDL manual taking notes on the commands that sounded like they might come in handy. Again, TCS is right, though, you don't want to get too hung up on the template files. Printing them off and seeing how they work (okay, you wouldn't take them to beach for a light read, but they're fundamental reading if you want to learn how scripting works) is a great way of learning how to create your own WDL files.

Anyway, hope that wasn't completely useless,
Cheers,
Keith


Re: Interesting feature...if I could code it. :( #6168
07/28/01 10:02
07/28/01 10:02

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



Yes, that's helpful, but what do I do for the actors.wdl, war.wdl and venture.wdl files? IfI don't use the template ones, what do I do? And I tried reading the manual, but I don't know where to put the codes that I learn. It doesn't really say. So I put a code in and when I ran the game I got a "Error in WDL code" message. Do you have to put the codes in some kind of consecutive order? And as for the script you guys posted, I have 2 questions:

1: When I add it in, where do I add it? In wich .wed file, and where?

2: What key on the keyboard do you press to make the wolf transform? I want it to be like tou push "T" and he transforms.

Also, how do we tell the game that the wolf bites in wolf form, and can't pick up guns, but in werewolf form he can pick up guns and use them. Werewolf form also allows him to drive vehicles. Help?

And what's the url to Acknex World 3?


Re: Interesting feature...if I could code it. :( #6169
07/28/01 10:55
07/28/01 10:55

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



It is explained at the very beginning of the manual where to put your code, which editor you should use, and so on. You should really read the manual from the beginning to learn how to code.

1. Into your script (WDL file)

2. If you want "T" use ON_T.


Re: Interesting feature...if I could code it. :( #6170
02/17/03 01:09
02/17/03 01:09

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



I have created a morph effect when something is collected, a burst of coloured particles circle the player morphing him with a nice effect!

Probably just what uu need if u still want it get back to me# on your thread!

Re: Interesting feature...if I could code it. :( #6171
02/20/03 11:58
02/20/03 11:58
Joined: Feb 2003
Posts: 1,036
Chicago Area, U.S.A.
D
Digital Dave Offline
Expert
Digital Dave  Offline
Expert
D

Joined: Feb 2003
Posts: 1,036
Chicago Area, U.S.A.
I have to support Keith's approach to learning WDL coding. The provided scripts and the tutorials volunteered by various individuals (like Keith, Doug and others), provide a basis for understanding the underlying structures used to accomplish different game mechanics. By trying different scripts, you will begin to recognize patterns and conventions, and eventually start catching your own mistakes as you code.

It's alot easier to adjust existing code and view the effect those changes have, rather than trying to hard-code everything from scratch. This is how I get a feel for what's happening with my scripts. Then I can go on and make bigger changes, or rewrite lines of code to suit my needs.

Remember to make a backup of your original scripts and script samples you collect. Then you can be confident in trying new stuff with the existing scripts. You can always overwrite what you did with your backup.

Don't be afraid to make changes and see the results. It's only a machine. It can't hurt you. You have backups.

Re: Interesting feature...if I could code it. :( #6172
02/22/03 09:39
02/22/03 09:39
Joined: Oct 2002
Posts: 155
Florida
Goon Offline
Member
Goon  Offline
Member

Joined: Oct 2002
Posts: 155
Florida
You don't need PRO. Get Extra or Standard and make your game. Get commercial if you can afford it. You can get Pro later.

Page 1 of 2 1 2

Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1