As I understand it, using black (#000000) in a .tga texture file will create transparency, instead of using an alpha channel. I've managed to see this work with messing around with the A6 splash screen, but I can't seem to get it to work when I apply a texture (that uses a transparency) onto an object.
doesn;t have to be a tga for the black to work. you have to flag your object as OVERLAY for the black areas to be transparent. ( not with level geometry)
Re: creating transparency in textures
[Re: Grimber]
#89074 09/07/0619:1709/07/0619:17