Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 1,089 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Clothes #89201
09/09/06 05:40
09/09/06 05:40
Joined: Jul 2006
Posts: 69
P
piposlav Offline OP
Junior Member
piposlav  Offline OP
Junior Member
P

Joined: Jul 2006
Posts: 69
Hi ,iam doing my rpg game ,but i dont know ,how i can do clothes. how the clothes deform as body. (i will use bone animation).is possible to bind bone of cloth to bone of body?(must i riggid all of clothes?) pls help me (sorry for my eng,iam SVK)

Re: Clothes [Re: piposlav] #89202
09/09/06 10:27
09/09/06 10:27
Joined: Oct 2003
Posts: 246
A
Alberto Offline
Member
Alberto  Offline
Member
A

Joined: Oct 2003
Posts: 246
In my opinion the old fashion vertex animation is still the best choice for cloth animation and in general for organic animations
I read that in the next 3dgs version, bones and vertex animation can be combined in the same animation file.
I think it would be great, for example in your case, which is quite common, to have the possibility to use the best features of the two animation techniques

Re: Clothes [Re: Alberto] #89203
09/22/06 14:17
09/22/06 14:17
Joined: Jul 2006
Posts: 69
P
piposlav Offline OP
Junior Member
piposlav  Offline OP
Junior Member
P

Joined: Jul 2006
Posts: 69
i need better advice , i want to my char have some bones ,which i can connect to clothes a them will deform as bones (sorry for ENG) is this possible???

Re: Clothes [Re: piposlav] #89204
09/22/06 17:36
09/22/06 17:36
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
Im guessing you plan on changing outfits thru out the game...

I would build the model , animate and save it. Then build your clothes model around the chacter model and and again animate it according to the chacter model.. If built properly you can just assign the vertices to the bones for your chacter.

Now delete the chacter and save the clothes as a new name. Repeat as many times a nessecary. least thats what I would do...


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: Clothes [Re: FeiHongJr] #89205
09/22/06 19:53
09/22/06 19:53
Joined: Oct 2003
Posts: 246
A
Alberto Offline
Member
Alberto  Offline
Member
A

Joined: Oct 2003
Posts: 246
Well actually mine was not an advice, just a simple consideration
FeiHongJ suggestion may work but it seems to be a little complicated in my opinion
However you can simply attach the vertices of the cloth to the bones of the body
Normally it works fine,using vertex animations for special cases only.
You can not yet mixed up vertex and bone animation in the same animation sequence but you can mix them up in the same animated file
This is what I did at least

Re: Clothes [Re: Alberto] #89206
09/22/06 20:00
09/22/06 20:00
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
Quote:

However you can simply attach the vertices of the cloth to the bones of the body




Thats what I was saying.

If you build your chacter and clothes properly you can just assign the vertices to the models bones. Then it should allready be animated if you animated your chacter before hand.

Then as I said you can just delete the chacter and save the clothes as a seperate model. Then in script you can attach the clothes to the model and they should animate well together.

If you dont plan on using bones to control your chacters animations by script you could convert them to vertex animations. Which is faster then bones. Since both models should have the same amont of frames and identical names the same function should animate both. Of course this is all in theory and I havent acctually done it but I cant really think of an easier way.


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: Clothes [Re: FeiHongJr] #89207
09/23/06 03:49
09/23/06 03:49
Joined: Aug 2006
Posts: 11
Ky, USA
P
PianoMan Offline
Newbie
PianoMan  Offline
Newbie
P

Joined: Aug 2006
Posts: 11
Ky, USA
Well, In a 3DSMAX world I would model the character, then model the different types of clothes around it. Then collapse the model with one of each set of clothes as a single mesh, THEN start bone Biped animating for each set of clothing, sometimes you can just reuse biped animations. I'm no scripter, but thats how I do it.


Moderated by  HeelX, rvL_eXile 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1