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Re: Arm for First Person Game
[Re: Bazje]
#89557
09/13/06 00:24
09/13/06 00:24
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Joined: Oct 2003
Posts: 2,628 IL,US
FeiHongJr
Expert
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Expert
Joined: Oct 2003
Posts: 2,628
IL,US
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Quote:
Why all this negative comments?! I think it's great! Nice model, nice texture.
Ive only read one negative comment. The others were saying it was a nice model or giving opinions on what that person felt needed to be changed.
Of course this is just a personal opinion and as my mother always says... Opinions are like @$$holes everyone has one and most of them stink
Personally I think that the upper arm still looks stronger in comparison with the lower. However this could just be the point of view. Dan claims that it was modeled according to an accurate drawing and I take his word on that.
It doesnt look photorealistic and I beleive Dan knows that. However compared to alot of arms Ive seen designed for fps's this is by far one of the better ones.
Its poly count is not too high or too low and allows for important details to be shown with out unnesscary polys. The texture looks great as well and adds what the mesh doesnt. Such as creases in the fingers as well as the tendons on the back of the hand.
Id also like to see what it looks like from a first person view.
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Re: Arm for First Person Game
[Re: sPlKe]
#89558
09/13/06 06:54
09/13/06 06:54
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Joined: Mar 2003
Posts: 1,524 Canada
Stansmedia
Serious User
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Serious User
Joined: Mar 2003
Posts: 1,524
Canada
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Quote:
wow its an arm... amazing... like...well... who cares?
That's just rude man.
Nice model Dan, but I would suggest giving the skin some fine details such as veins, hair, and skin texture. Even under low res skin, still could improve its look.
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Re: Arm for First Person Game
[Re: Stansmedia]
#89559
09/13/06 06:59
09/13/06 06:59
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Joined: Oct 2004
Posts: 1,856
TheExpert
Senior Developer
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Senior Developer
Joined: Oct 2004
Posts: 1,856
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Very good. That's sad it don't use a normal map it's standard technique nowadays and bring a lot to low poly models, perhaps 3D engine of the client don't support normal maps ?
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Re: Arm for First Person Game
[Re: TheExpert]
#89560
09/16/06 07:01
09/16/06 07:01
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Joined: Jan 2002
Posts: 3,176
VPrime
Expert
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Expert
Joined: Jan 2002
Posts: 3,176
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Quote:
Very good.
That's sad it don't use a normal map it's standard technique nowadays and bring a lot to low poly models, perhaps 3D engine of the client don't support normal maps ?
Its one of the most overused effect now..I dont see how this model would benifit from a normal map. MAYBE the glove, but really its just a waste of system resources to normal map such a thing.
Any ays dan the model looks great, what i personally dont like is the glove, it looks like it has folds, or creases... too many? I dont know but i just dont think i like the glove
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Re: Arm for First Person Game
[Re: VPrime]
#89561
09/16/06 13:16
09/16/06 13:16
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Joined: Dec 2003
Posts: 1,220 Just down the road from Raven
BlueBeast
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
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Hell, Even I like this model, and we all know how I gripe about High poly models This is a great piece of work, and since the player never sees much more than a hand (depending on the weapon) normal maps and high poly usage would be a real waste. I think the client understands this, and they should be very pleased with the results! I don't know where you got a picture of my arm for reference... but it worked great! lol Jason
Gamestudio Pro 6.4 Pentium 4 3.0 GHz 800MHz BUS AtiRadeon 9800 pro 256Mb 21" Monitor 1 Gig DDR RAM 36 Gig RAPTOR SATA+ 120 Gig SATA SB Audigy 2 w/ 450 watt Logitech Z680 5.1 www.nordicepitaph.com
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Re: Arm for First Person Game
[Re: Dan Silverman]
#89562
09/16/06 17:35
09/16/06 17:35
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Joined: Aug 2002
Posts: 673 Las Cruces, NM
JimFox
User
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User
Joined: Aug 2002
Posts: 673
Las Cruces, NM
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Well, I am sure that's not my arm -- even my arm 40 years ago! I am also impressed by the fine details. The texture mapping of the fingernails is first class. I have never been able to get that to look right. What is the size of the texture? Nice job!!
Jim
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Re: Arm for First Person Game
[Re: VPrime]
#89563
09/18/06 12:35
09/18/06 12:35
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Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
Expert
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Expert
Joined: Oct 2003
Posts: 4,131
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Quote:
Its one of the most overused effect now..I dont see how this model would benifit from a normal map. MAYBE the glove, but really its just a waste of system resources to normal map such a thing.
Nonsense. Nearly all models will look better with normal mapping (if done correctly).
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