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texture problem #89659
09/12/06 20:45
09/12/06 20:45
Joined: Aug 2006
Posts: 29
England
X
Xtreme_Dry Offline OP
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Xtreme_Dry  Offline OP
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X

Joined: Aug 2006
Posts: 29
England
ok heres the thing i made my own textures for my map but wenever i try to build it says:

----CRITICAL ERROR----
separator '(' missing, line 16

Press any key...

ive tried replacing the textures with premade ones and it builds fine so yer if any on can help

Re: texture problem [Re: Xtreme_Dry] #89660
09/13/06 05:46
09/13/06 05:46
Joined: Sep 2006
Posts: 94
Sunbury Victoria, AU
Shaque Offline
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Shaque  Offline
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Joined: Sep 2006
Posts: 94
Sunbury Victoria, AU
Maybe it's the filetype you did not specify in the main script. I'm not an expert, but it's just a thought. I did the same thing with different skymaps without remembering one was a bitmap, the other a PCX. Not sure if this is the problem you're having, but I just thought I would mention it.


Knowledge is a right, wisdom is a choice.
Re: texture problem [Re: Shaque] #89661
09/13/06 08:31
09/13/06 08:31
Joined: Aug 2006
Posts: 29
England
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Xtreme_Dry Offline OP
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Xtreme_Dry  Offline OP
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Joined: Aug 2006
Posts: 29
England
hmm not reli sure what you mean but ill try looking though all the tutorials

Re: texture problem [Re: Xtreme_Dry] #89662
09/13/06 09:48
09/13/06 09:48
Joined: Aug 2006
Posts: 29
England
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Xtreme_Dry Offline OP
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Xtreme_Dry  Offline OP
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Joined: Aug 2006
Posts: 29
England
nah i culdnt find anything which wuld help

Re: texture problem [Re: Xtreme_Dry] #89663
09/13/06 10:48
09/13/06 10:48
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
the error makes it seam like u are missing a bracket on line 16 in ur code

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: texture problem [Re: JibbSmart] #89664
09/13/06 10:56
09/13/06 10:56
Joined: Aug 2006
Posts: 29
England
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Xtreme_Dry Offline OP
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Xtreme_Dry  Offline OP
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Posts: 29
England
yer thats what i thought but it doesnt make any sense coz i dont have any kinda code which would relate to the textures and when ive used pre made ones it works fine :/, 1 of the ones i made works fine as wel

Re: texture problem [Re: Xtreme_Dry] #89665
09/13/06 11:28
09/13/06 11:28
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
that's really odd! maybe the textures are different image types?

hope this helps

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: texture problem [Re: JibbSmart] #89666
09/13/06 11:36
09/13/06 11:36
Joined: Sep 2006
Posts: 94
Sunbury Victoria, AU
Shaque Offline
Junior Member
Shaque  Offline
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Joined: Sep 2006
Posts: 94
Sunbury Victoria, AU
May I ask as to where you place these textures? If there is no script for it, it may be that it comes from a WAD. Every image has a mention in a script. What is it that you applied the texture to? A model outside of WED? A height map? Any other entity? What size is the Image? Does it fall into the multiples of 2, 4, 8, 16, etc. rule? Is it a supported texture by your engine? Answers to these might help us to help you. I'm not trying to be snippy, I really would like to help you...


Knowledge is a right, wisdom is a choice.
Re: texture problem [Re: Shaque] #89667
09/14/06 08:38
09/14/06 08:38
Joined: Aug 2006
Posts: 29
England
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Xtreme_Dry Offline OP
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England
the textures are in a fodler in the same area as my map and scripts, i tried to apply the texture to a wall in wed, the images are 120 x 120 and 512 x 512 and there all bitmaps

Re: texture problem [Re: Xtreme_Dry] #89668
09/14/06 10:44
09/14/06 10:44
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
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Paul_L_Ming  Offline
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Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

First, your textures have to be the right type. That basically means .bmp, .pcx, .tga, or .dds. They have to be the right "kind" of those files too (generally, 24-bit or 32-bit works best; but there was a problem with .tga's that had alpha channels).

The textures have to be in 'powers of 2'; safest bets: 32x32, 64x64, 128x128, 256x256, 512x512, and 1024x1024. You can't "mix and match" (so no 64x256, or 128x1024, etc.) to my knowledge.

Second, simply placing your textures in a folder isn't gonna cut it. You have to open/make your level, then open the Texture Manager. From there, either open or create a new wad. Name it. Expand it now that it is in the 'textures' view on the left hand side of the editor. Right click in the black space of that wad and choose "Add Texture". Pick the texture(s) you want. Don't forget to answere Yes when it asks you if you want to save the textures to the .wad.

Save level, build level, run level.


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

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