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Re: Shadows [Re: broozar] #90222
09/20/06 20:23
09/20/06 20:23
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
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Damocles  Offline OP
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Posts: 4,305
Bloom looks cool, true.
But there are 2 problems:
-I have an old Laptop (keeps me having a high framerate within the projects btw)

-bloom reduces the contrast of the dark and light pixels. So the lighning gets smoother.
I have to test the shader, but I fear that it will smooth out smaller shadow contrasts.
Anyway, I will try it by time.

Re: Shadows [Re: Damocles] #90223
09/20/06 20:24
09/20/06 20:24
Joined: Jun 2003
Posts: 152
germany
innovater Offline
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innovater  Offline
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Posts: 152
germany
Ja, bin mit allen punkten einverstanden. Die Tiere in Gothic 3 sehen leider auch wie plastik Dynos aus der schachtel.

Wenn du vielleicht ein Buch über "Licht Lehre" empfehlen könntest, wäre ich dir sehr dankbar.

Re: Shadows [Re: innovater] #90224
09/20/06 20:29
09/20/06 20:29
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
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Damocles  Offline OP
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Posts: 4,305
Ich bin ja eigendlich Programmierer und weniger Grafiker
Man muss eigendlich nur ein Auge dafür haben, und so lange rumbasteln bis es gefällt.
Ich könnte zB keine abstrakten Comics machen, dafür hab ich wiederum kein feeling.

Frank_G hat aber sicher einige Tips für Grafik-Bücher zu diesem Thema.

Re: Shadows [Re: Damocles] #90225
09/20/06 21:01
09/20/06 21:01
Joined: Jun 2003
Posts: 152
germany
innovater Offline
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innovater  Offline
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Joined: Jun 2003
Posts: 152
germany
Ok, danke.

Bloom würde hier interessant ausschauen (habs mir gerade auf ein model als textur gepackt und im testlevel angeschaut)

Re: Shadows [Re: innovater] #90226
09/20/06 22:24
09/20/06 22:24
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
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Michael_Schwarz  Offline
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Joined: Aug 2003
Posts: 7,439
Red Dwarf
here is a small simulation( made in photoshop ) of how it could look with some bloom:




"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Shadows [Re: Michael_Schwarz] #90227
09/20/06 23:30
09/20/06 23:30
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
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Damocles  Offline OP
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But this way the scene also looses a lot of detail...
But I have to see how it looks with the Shader.


Anyway:

What shader too use for the bloomeffect?
Anyone can give me a link?

Last edited by Damocles; 09/20/06 23:39.
Re: Shadows [Re: Damocles] #90228
09/21/06 00:04
09/21/06 00:04
Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
S
Sebe Offline
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Sebe  Offline
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Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
You can use Sphere, the Bloom from it works with blocks too [not like the rest of the plugin], or try to get Sylex running - sadly, I've never seen any other bloom effect, not even for pro. But if anyone has a link, Damocles surely woulnd't be the only one who's happy

And about the PS-Bloom Screenshot, I think it's a bit too strong.

Re: Shadows [Re: Sebe] #90229
09/21/06 01:20
09/21/06 01:20
Joined: Feb 2006
Posts: 371
New England
Rad_Daddy Offline
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Rad_Daddy  Offline
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Posts: 371
New England
In your situation, I do not like the Bloom. Anti-alaising would help, simply because of sharp edges that you see. However, the bloom blurs everything too much, making the scene kind of..... what is the word, runny. I would stick with the origional, no bloom, and invest your time in figuring out anti-alaising.

Regards,
Raddaddy


"Read not to contradict and confute, nor to find talk and discourse, but to weigh and consider." Sir Francis Bacon www.deckscapedesign.com
Re: Shadows [Re: Rad_Daddy] #90230
09/21/06 06:45
09/21/06 06:45
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Posts: 4,875
take the bloom from the shadercollection (AU resource site).
the bloom simulation is in so far incorrect as the black/shadowed parts are somewhat glowing too, a real bloom shader won't do this.

Re: Shadows [Re: broozar] #90231
09/21/06 07:30
09/21/06 07:30
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Fantastic scene.


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