Gamestudio Links
Zorro Links
Newest Posts
Newbie Questions
by fairtrader. 12/06/23 11:29
Zorro Trader GPT
by TipmyPip. 12/04/23 11:34
Square root rule
by Smallz. 12/02/23 09:15
RTest not found error
by TipmyPip. 12/01/23 21:43
neural function for Python to [Train]
by TipmyPip. 12/01/23 14:47
Xor Memory Problem.
by TipmyPip. 11/28/23 14:23
Training with command line parameters
by TipmyPip. 11/26/23 08:42
Combine USD & BTC Pairs In Asset Loop
by TipmyPip. 11/26/23 08:30
AUM Magazine
Latest Screens
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Who's Online Now
7 registered members (fairtrader, Quad, miwok, Martin_HH, AndrewAMD, alibaba, dpn), 581 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
fairtrader, hus, Vurtis, Harry5, KelvinC
19019 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Pleas Post your tips 4 beginers in Game designing #90524
09/17/06 19:24
09/17/06 19:24
Joined: Sep 2006
Posts: 10
B
boy3d Offline OP
Newbie
boy3d  Offline OP
Newbie
B

Joined: Sep 2006
Posts: 10
Hello
What are the things we whould take care when we design a game for both, PC aswell as the Xbox and PS2.

I know few things like the texture can be bigger in size for XBox but you need to reduce the number of polygons.

Do you have any such kind of tips for me to help the begginer game developer. Then please post here. It would be really great of you guys!
Thanks in advance

Re: Pleas Post your tips 4 beginers in Game desig [Re: boy3d] #90525
09/17/06 21:06
09/17/06 21:06
Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
S
Sebe Offline
Serious User
Sebe  Offline
Serious User
S

Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
Uhm first of all, with 3D Gamestudio you can't develop games for consoles. But in general, games for consoles [except the next-gen ones] need lower texture sizes, that's for sure, especially the PS2.
And the best Tip for a beginner is - don't even think about designing a game for consoles, because with 99,6%, you never will have the possibility to do that. Start with something small, look out for a team to join and specialise on something [programming, graphics etc.]. Well, these are the most important things imo o_O

Re: Pleas Post your tips 4 beginers in Game designing [Re: boy3d] #90526
09/17/06 22:59
09/17/06 22:59
Joined: Aug 2006
Posts: 28
United States
luis29999 Offline
Newbie
luis29999  Offline
Newbie

Joined: Aug 2006
Posts: 28
United States
I am a beginer myself and there is something I would like to say: Have patience. Lol if I did not have patience I would have broken my computer because of all the errors that i get.

Re: Pleas Post your tips 4 beginers in Game designing [Re: luis29999] #90527
09/17/06 23:15
09/17/06 23:15
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
Quote:

And the best Tip for a beginner is - don't even think about designing a game for consoles, because with 99,6%, you never will have the possibility to do that.



Quote:

Start with something small, look out for a team to join and specialise on something (programming, graphics etc.).



Totally agree. Start small, grow up gradually. Big beginner's project never ends, trust me. I saw many examples of that...

Re: Pleas Post your tips 4 beginers in Game designing [Re: Lion_Ts] #90528
09/18/06 02:39
09/18/06 02:39
Joined: Sep 2006
Posts: 10
B
boy3d Offline OP
Newbie
boy3d  Offline OP
Newbie
B

Joined: Sep 2006
Posts: 10
yes thats true stand steady and then walk .
But still if you have any tips please post.

Re: Pleas Post your tips 4 beginers in Game designing [Re: boy3d] #90529
09/18/06 12:02
09/18/06 12:02
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
Start small, but be sure to design and plan it all out first!

When you're done experimenting around to learn the system, figure out exactly what the game you want is going to do, look at some articles about game design documents on gamasutra, then begin making one.. first a one page summary, then a 5 page with more detail, then something with how it all should work. without one, you'll go all over the place and probably not get things done.

Well that's my experience, I've spent a lot of time wiggling all over the place with my game idea, which hasn't been bad in terms of learning, in fact it's been helpful in some ways, but in terms of seriously making a game which is fun to play and thorough and complete, I would have been on track earlier if I had done this earlier.

Use 3DGS to make at least a prototype. Once you get the prototype working so that your idea is demontrated to your satisfaction, really satisfied, and that other people can sort of see your vision, then think about the bigger stuff. If you're lucky, you may be able to attract the help of some other people to bring your idea to fruition, that's necessary if your game is going to be deep or complex enough to be worth selling.

Exploit your strength and then learn to become as proficient as you can in your weak areas until you can find someone to help compensate-- if you're an artist and you can't find a programmer, start out with the templates and user contributions to rough your idea out. If your're a programmer but not an artist, learn to do the 3D part until you can find an artist. Ultimately it is going to rely on the synergy of art and gameplay. And in either situation, make sure you have a fun, addictive game mechanism underlying it-- would it be fun if you took all the graphics and gloss off?

If graphics, code or mechanism is exceedingly weak, the game will probably not fare very well.

But since many people who use 3DGS are using it to learn, to have fun, to experiment and play around with ideas, it's also not necessary to shoot for the moon, and instead enjoy yourself until a day comes if/when you want to invest the huge amount of sweat and tears and money to make a game worth selling.


Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1