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Re: Sky reflection
[Re: demiGod]
#90575
09/19/06 01:22
09/19/06 01:22
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Joined: Aug 2005
Posts: 1,185 Ukraine
Lion_Ts
Serious User
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Serious User
Joined: Aug 2005
Posts: 1,185
Ukraine
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look for sylex3beta dll from XeXeS. it has working mirror/water reflections. Therefore you aren't right about 'bad' results. Game developing is an art of deceit  Make right level design to hide weak sides of your effects.
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Re: Sky reflection
[Re: demiGod]
#90576
09/19/06 10:05
09/19/06 10:05
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Joined: Nov 2003
Posts: 1,380 Switzerland; Zurich
Sebe
Serious User
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Serious User
Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
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Quote:
Yes you´re right, however as far as i know cubic environment mapping its a static solution, considering that it doesnt reflect surrounding entities... Thanks.
Well, that isn't the cubemapping's fault, it's yours why don't you just make a cubemap that has the surrounding entities included? In the wiki, there's a script which allows you to "photograph" your very own cubemap right in the level you want to use it. Use that cubemap then, and you have a wonderful static reflection of your level 
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