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Re: Multiple alpha levels
[Re: TheExpert]
#90778
09/20/06 11:37
09/20/06 11:37
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Joined: Jul 2000
Posts: 27,935 Frankfurt
jcl

Chief Engineer
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Chief Engineer
Joined: Jul 2000
Posts: 27,935
Frankfurt
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Quote:
I dont know what this is called but I need it BADLY.
A piece of advice: Before posting to the future forum, please inform yourself about what you want so badly and how it's called. If you then have learned what a "TGA skin" is, you can look it up in the manual and learn how to use it. Problem solved. 
- Moved from the future forum.
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Re: Multiple alpha levels
[Re: jcl]
#90779
09/20/06 19:25
09/20/06 19:25
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Joined: Apr 2005
Posts: 795 U.S.A. Michigan
exile
OP
User
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OP
User
Joined: Apr 2005
Posts: 795
U.S.A. Michigan
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I really dont know what its called. I used to know the name of this problem, but I forgot it. I will try to describe it as best as I can. Like say for example I had a character who had long hair and a face visor of some sort. I would want to make the ends of the hair go from a gradient from solid to transparent. Then, i would want the visor to be transparent as well. But then if I run the game, the model looks ass-backwards where there are some parts that look really weird. I know I really dont know that much about this sort of thing, But I think you guys all know what im talking about.
[edit] Z SORTING!!!!! Thats what its called. I remember now. Can you guys fix this in the future?
Last edited by exile; 09/20/06 19:31.
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Re: Multiple alpha levels
[Re: jcl]
#90784
09/21/06 20:19
09/21/06 20:19
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Joined: Oct 2003
Posts: 2,628 IL,US
FeiHongJr
Expert
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Expert
Joined: Oct 2003
Posts: 2,628
IL,US
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Quote:
and a shader won't help either;
Ok im a little confused. I coulda swore that the shader fixed the z-sorting errors. Maybe im misunderstanding something here. I know the shader at least appears to fix the z-sort errors.
Least Im pretty sure as its been quite some time since I used it but I remember using it for a tree model created by loopix and it solved the problem of back faces showing thru front faces.
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