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Terrain LOD #91315
09/23/06 14:26
09/23/06 14:26
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline OP
User
sheefo  Offline OP
User

Joined: Jul 2006
Posts: 783
London, UK
Has anyone got any ideas on Terrain LOD? I use a multitexture terrain shader and wanted to make a LOD system for it. If I can get some idea I can put together this system and post it here

LOD involves changing the texture depending on the distance from the camera, I need some advice on how to change the texture.

Re: Terrain LOD [Re: sheefo] #91316
09/23/06 14:40
09/23/06 14:40
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
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Joined: Oct 2003
Posts: 2,628
IL,US
isnt that mip mapping? I think... key word there that its done automatically. Tho you may have to check a box in med somewhere... but I think its checked by default.


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: Terrain LOD [Re: FeiHongJr] #91317
09/23/06 16:34
09/23/06 16:34
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline OP
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sheefo  Offline OP
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Joined: Jul 2006
Posts: 783
London, UK
I see, but my RTS camera can go between 1000 and 3000 quants and at 1000 the terrain still looks [censored]
The mipmaps were there already for some reason, and now that I got rid of them I notice no difference.


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