I have a flagpole model, with one skin and I have a flag model with 9 skins. I want to merge them into one model, with the flagpole using it’s one skin, and when I use “my.skin = n;” I want it to only affect the flag part.
I was hoping that I could do it without creating two entities. The way of merging the skins, the pole with the flag, is risky. I've tried something like that before but I seamed to have messed it up.