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my first low poly head #92227
09/28/06 22:54
09/28/06 22:54
Joined: Mar 2005
Posts: 969
ch
Loopix Offline OP
User
Loopix  Offline OP
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Joined: Mar 2005
Posts: 969
ch
Hi everyone...haven't been much around on the forums these days. Well I hope to post more often from now on

I thought it's good challenge to start my next creative phase with something else than the boring plant-modeling...that's why I tried to make my first lowpoly human-head...just a simple head, nothing really charakteristic (this will be the next step). I made the head face by face in Fragmotion...just because I'm too stupid to use any other modeling software

I would really appreciate your critics and suggestions on how to improove. My goal was to keep the polycount really low but still keeping a decent shape.

triangles: 388
modeling time: far too long




Re: my first low poly head [Re: Loopix] #92228
09/28/06 23:10
09/28/06 23:10
Joined: Jun 2004
Posts: 139
Illinois
Sharx Offline
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Sharx  Offline
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Joined: Jun 2004
Posts: 139
Illinois
Very impressive for a first try, I couldn't even make ears on my first try. You should probably move your vertices so that your wireframe defines the features better, like cheek bones and brows and whatever else should be outlined. The eyes go in too much (if you are putting eyeballs in then nevermind that comment). Your still doing really well though, keep working and you will be there soon.


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Re: my first low poly head [Re: Sharx] #92229
09/28/06 23:40
09/28/06 23:40
Joined: Mar 2005
Posts: 969
ch
Loopix Offline OP
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Loopix  Offline OP
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Joined: Mar 2005
Posts: 969
ch
thanks Sharx...you're probable right. I will try to add some more eyebrow-detail (wich will create another 12 faces ). I think the cheek-bones can be easyly emphacized without adding more verts. I'll also check the eyes once more...but first I need some sleep

Re: my first low poly head [Re: Loopix] #92230
09/29/06 05:35
09/29/06 05:35
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
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Stansmedia  Offline
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Joined: Mar 2003
Posts: 1,524
Canada
the face is a little wide. skinny up the cheeck bones and jaw line and you should be set. lips may be a bit too poofy also. but its a good model overall, especially the side shot.


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Re: my first low poly head [Re: Stansmedia] #92231
09/29/06 07:27
09/29/06 07:27
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
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Joined: Oct 2003
Posts: 2,628
IL,US
Honestly thats a damn good head. Ive been trying to model heads for ever and dont think any of mine has looked that good. Im jealous Did you follow a tutorial? If so please point me in that direction.

The only thing that looks a lil odd to me is the edge just below the eyes seems to be pushed in instead of pulled outward. Other then that its looking very good. A good texture and the little flaws would probally hardly be noticable.


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Re: my first low poly head [Re: FeiHongJr] #92232
09/29/06 10:52
09/29/06 10:52
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Quote:

Honestly thats a damn good head. Ive been trying to model heads for ever and dont think any of mine has looked that good. Im jealous Did you follow a tutorial? If so please point me in that direction.




Same feeling here loopix
If that is your first head, I'm like
Not only you can make good looking plants but I think you've got talented in modelling humains to
Another thin:
Quote:

triangles: 388



That's quite a good low number if you look at the result of your head

Cheers

Frazzle


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Re: my first low poly head [Re: frazzle] #92233
09/29/06 11:08
09/29/06 11:08
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
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EX Citer  Offline
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Joined: May 2002
Posts: 2,541
Berlin
MY friend tries to model his head in 3D. THis isn´t your head, right?


:L
Re: my first low poly head [Re: FeiHongJr] #92234
09/29/06 11:09
09/29/06 11:09
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
All in all a fantastic start!

Everything is at its place.

You should add another view ("Dreiviertelansicht") which shows both, side and front view, in a way that you see the cheek behind the nose. This view shows more of the general impression of the head than the other views! Then you can see wether an eye brow would add something special, or wether it needs only painted in the skin.

To achieve a "beautyful" head - as often used for main characters - you should move up the mouth and nose a bit. And scale it taller. But you can easely do such modifications later. Especially, when you like to use it as prototype for different characters.


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