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Re: Wasteland, some old stuff [Re: Damocles] #92282
10/11/06 14:45
10/11/06 14:45
Joined: Mar 2005
Posts: 527
Netherlands
RJDL Offline
Developer
RJDL  Offline
Developer

Joined: Mar 2005
Posts: 527
Netherlands
this looks really nice, but as an A6 user i also can't get it to work...
could you perhaps publish it and zip the folder with the .exe and post it? that way i would see what it really looks like.
thanks in advance.
looks nice, again

Re: Wasteland, some old stuff [Re: RJDL] #92283
10/11/06 15:08
10/11/06 15:08
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
it is like that, just run the exe in the folder.

Re: Wasteland, some old stuff [Re: lostclimate] #92284
10/11/06 15:11
10/11/06 15:11
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
and dont alter the script, or the exe will not load it

Re: Wasteland, some old stuff [Re: Damocles] #92285
12/10/06 04:57
12/10/06 04:57
Joined: Aug 2005
Posts: 186
Beneath the Surface
alpha12 Offline
Member
alpha12  Offline
Member

Joined: Aug 2005
Posts: 186
Beneath the Surface
dead link for the project files?

Re: Wasteland, some old stuff [Re: alpha12] #92286
02/25/07 13:54
02/25/07 13:54
Joined: Aug 2006
Posts: 49
J
Jourdan Offline
Newbie
Jourdan  Offline
Newbie
J

Joined: Aug 2006
Posts: 49
why? why? can sum1 reup???

Re: Wasteland, some old stuff [Re: Jourdan] #92287
02/25/07 13:56
02/25/07 13:56
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
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Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
The new demo and the code can be found in the User contributions.

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