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Re: Detail Flag
[Re: Roy]
#93645
10/08/06 20:20
10/08/06 20:20
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Anonymous
Unregistered
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Anonymous
Unregistered
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Hi! From the manual: Quote:
Detail: this block does not increase the portal count of the level, as normal blocks do. Detail Blocks can be used for small details in the level, like small pillars, ornaments, rounded arcs or other elements which would otherwise increase the portal count and building time. Because Detail Blocks do not suppress the rendering of the scene behind them, they should not be used for objects that hide much of the level - otherwise they will reduce the frame rate. Do not try using Detail Blocks as level boundaries. Detail blocks must not intersect other blocks. They are only visible in D3D mode, and ignored in 8-bit mode as well as by the collision detection. Detail Blocks can slow down lighting calculations. Standard level building rules still apply (e.g. donīt create a block smaller than 2x2x2 quants).
mercuryus
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Re: Detail Flag
[Re: ]
#93646
10/09/06 15:14
10/09/06 15:14
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Joined: Mar 2004
Posts: 206 The Netherlands
Roy
OP
Member
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OP
Member
Joined: Mar 2004
Posts: 206
The Netherlands
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Quote:
this block does not increase the portal count of the level, as normal blocks do.
What is the advantage of this?
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Re: Detail Flag
[Re: Roy]
#93647
10/09/06 23:02
10/09/06 23:02
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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Quote:
Detail Blocks can be used for small details in the level, like small pillars, ornaments, rounded arcs or other elements which would otherwise increase the portal count and building time.
Basically, I use this general rule: If you can detail flag it, it should be a model.
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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