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Optimized BumpMap ? #94058
10/12/06 06:59
10/12/06 06:59
Joined: Oct 2005
Posts: 22
Moscow
R
Required Offline OP
Newbie
Required  Offline OP
Newbie
R

Joined: Oct 2005
Posts: 22
Moscow
HI all. Who cannot give optimized code BumpMap ?

Re: Optimized BumpMap ? [Re: Required] #94059
10/12/06 15:54
10/12/06 15:54
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
Quote:

Who cannot give optimized code BumpMap ?




Me


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Optimized BumpMap ? [Re: Michael_Schwarz] #94060
10/12/06 16:05
10/12/06 16:05
Joined: Nov 2002
Posts: 2,148
Germany
Dima Offline
Expert
Dima  Offline
Expert

Joined: Nov 2002
Posts: 2,148
Germany
Ne ponel! Shto tebje tochno nado?

Last edited by Dima; 10/12/06 16:05.

I'm not afraid of competition cos I'm know that I'm best
Re: Optimized BumpMap ? [Re: Michael_Schwarz] #94061
10/12/06 16:08
10/12/06 16:08
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Actually it makes perfect sense in Dutch, as long as you ask it with an emphasis on the question mark ... You don't use it when writing though, so actually our Russian friend wasn't really in error in my opinion.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Optimized BumpMap ? [Re: PHeMoX] #94062
10/12/06 16:10
10/12/06 16:10
Joined: Nov 2002
Posts: 2,148
Germany
Dima Offline
Expert
Dima  Offline
Expert

Joined: Nov 2002
Posts: 2,148
Germany
@PHeMoX: In Russish it makes sense! (like in dutch)


I'm not afraid of competition cos I'm know that I'm best
Re: Optimized BumpMap ? [Re: Dima] #94063
10/12/06 18:39
10/12/06 18:39
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
ni ponimajet pa ruski, but I think our languages share this hehehe, pretty cool.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Optimized BumpMap ? [Re: PHeMoX] #94064
10/12/06 20:52
10/12/06 20:52
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
Quote:

think our languages share this hehehe, pretty cool.



we are living on the same planet, man.
ontopic:
@Required:
1.what kind of optimization are you looking for? (kakuju optimizatsiu konkretno ti ischesh?)
2.what bumpmapping code you're using for now? what wrong with it? (kakoj shader ti ispol'zuesh' sejchas i chto s nim ne tak?)

Re: Optimized BumpMap ? [Re: Lion_Ts] #94065
10/13/06 06:47
10/13/06 06:47
Joined: Jun 2003
Posts: 152
germany
innovater Offline
Member
innovater  Offline
Member

Joined: Jun 2003
Posts: 152
germany
Karaul, nashy v gororde

povylazili kak tarakany

ps: http://3dgs.ru/ (3d gamestudio na russkoj teretorii)

Re: Optimized BumpMap ? [Re: innovater] #94066
10/13/06 08:15
10/13/06 08:15
Joined: Oct 2005
Posts: 22
Moscow
R
Required Offline OP
Newbie
Required  Offline OP
Newbie
R

Joined: Oct 2005
Posts: 22
Moscow
The CODE optimized BUMPAMP (FPS 50) is necessary to me. On geometry and on models. That accepted also STATICS. light and DUN. light

Last edited by Required; 10/13/06 08:20.
Re: Optimized BumpMap ? [Re: Required] #94067
10/13/06 09:19
10/13/06 09:19
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
You probably have to wait for the next update of gamestudio to use bump mapping on static meshes.


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