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Level #94109
10/12/06 13:11
10/12/06 13:11
Joined: Jun 2006
Posts: 24
Viet Nam
tphsports Offline OP
Newbie
tphsports  Offline OP
Newbie

Joined: Jun 2006
Posts: 24
Viet Nam
i creat a house, then built it (map), using this format help me spend short time than using block, so what wrong?how this way?....please show me some idea....


TPH's Game
Re: Level [Re: tphsports] #94110
10/12/06 13:33
10/12/06 13:33
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline
User
demiGod  Offline
User

Joined: Mar 2006
Posts: 752
Portugal
What exactly are you asking? You created a map entity (house) and then?

Re: Level [Re: demiGod] #94111
10/15/06 05:13
10/15/06 05:13
Joined: Aug 2002
Posts: 402
USA
lionclaws Offline
Senior Member
lionclaws  Offline
Senior Member

Joined: Aug 2002
Posts: 402
USA
You created a House in .map format?,using UnrealEd/Quake...what Editor?. You need to be specific...try to explain.Many people here will help you including myself.


Good lighting doesn't just happen,it's designed.
Re: Level [Re: tphsports] #94112
10/19/06 12:12
10/19/06 12:12
Joined: Jun 2006
Posts: 24
Viet Nam
tphsports Offline OP
Newbie
tphsports  Offline OP
Newbie

Joined: Jun 2006
Posts: 24
Viet Nam
it's mean: i use map for house in my world, map usually use for door, transport...but i use map for house, building, stair...in my world. Do you understand? why i ask this? because before i make house,floor,wall...when i build level, i spent long time to build it. But when i use map format it need short time to build...It same time to build a model very very short, before i need 1hours to build but using map format i need only 2 or 3 munite. Sorry everyone, my question not clearning....very very sorry..because i'm vietnames...i learning english not much.......so very bad....sorry


TPH's Game
Re: Level [Re: tphsports] #94113
10/19/06 13:21
10/19/06 13:21
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline
User
demiGod  Offline
User

Joined: Mar 2006
Posts: 752
Portugal
Thats because map entities are already compiled, when you compile map in wed build button, you are compiling the objects you select like geometry (blocks), models, etc, thus its loading time is short in the level. You may check the manual in the entities section, where it explains the pros and contras of each format and when each format should be used.


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