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multiple vertex weighting #94491
10/14/06 10:51
10/14/06 10:51
Joined: Oct 2003
Posts: 246
A
Alberto Offline OP
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Alberto  Offline OP
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hello

I quote from 3d engines database web site

professional?
without multiple vertex weighting support?

Even though 3dgs is in my opinion the best choice for an audience of hobbyesst semi professional game programmers this feature is definitly a must

Re: multiple vertex weighting [Re: Alberto] #94492
10/14/06 12:53
10/14/06 12:53
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
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Joey  Offline
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Posts: 4,615
Cambridge
for you... sorry, i don't want to seem rude, but why are you (not only you, alberto, but everyone who is asking for a feature) always blaming 3dgs to be out of date if this specific feature isn't included? that's ridiculous.

by the way, if you had utilized the search function, you would have found several topics asking for multiple vertex weighting support.

joey.

Re: multiple vertex weighting [Re: Joey] #94493
10/14/06 18:04
10/14/06 18:04
Joined: Oct 2003
Posts: 246
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Alberto Offline OP
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Alberto  Offline OP
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Joined: Oct 2003
Posts: 246
I suppose you did not even read my post
Read again it again please

Re: multiple vertex weighting [Re: Alberto] #94494
10/15/06 08:13
10/15/06 08:13
Joined: Sep 2005
Posts: 96
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lyingmime Offline
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Posts: 96
Some people are so mean.

If you look on the forecast page, it looks like your feature request is in development. (I assume you mean multiple bones per vertex.)

Re: multiple vertex weighting [Re: Alberto] #94495
10/15/06 10:24
10/15/06 10:24
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
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Joey  Offline
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Cambridge
Quote:

I suppose you did not even read my post
Read again it again please




could you tell me what i should've missed from your post? by citing you normally agree to the statement you cite...

Re: multiple vertex weighting [Re: Joey] #94496
10/15/06 10:37
10/15/06 10:37
Joined: Oct 2003
Posts: 246
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Alberto Offline OP
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Alberto  Offline OP
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Posts: 246
I agree that this feature is a must
I disagree that the lack of one only feature even if essential, can be sufficient to write a general negative review about a game engine

I suppose I made it clear
I Wrote

I quote ( it is not my opinion)

" 3dgs is , in my opinion, the best choice...."

In other words I agree with you

Re: multiple vertex weighting [Re: Alberto] #94497
10/15/06 20:19
10/15/06 20:19
Joined: Feb 2003
Posts: 264
Michigan,USA
alienheretic Offline
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alienheretic  Offline
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Posts: 264
Michigan,USA
well i agree it def needs at least 2 to get good bone animations


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