2 registered members (alibaba, vicknick),
1,379
guests, and 1
spider. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Comparison
[Re: Noob65]
#94720
10/16/06 20:49
10/16/06 20:49
|
Joined: Feb 2006
Posts: 371 New England
Rad_Daddy
Senior Member
|
Senior Member
Joined: Feb 2006
Posts: 371
New England
|
Not having even looked at the engine (C4), ask yourself these questions...
1. What is my goal? 2. What features are crucial to achieve that goal? 3. What degree of flexibility do I have? 4. What is my budget?
You should be able to answer those questions without even going online, much less looking at engines. After you have answered those questions, start comparing engines (GSPro and C4 in your case). Other peoples opinions on this matter will do you little good, because they do not directly pertain to what you are trying to do.
Open up both engines feature pages and pick the one that best fulfills those questions.
Regards, Raddaddy
"Read not to contradict and confute, nor to find talk and discourse, but to weigh and consider." Sir Francis Bacon
www.deckscapedesign.com
|
|
|
Re: Comparison
[Re: Noob65]
#94722
10/17/06 02:25
10/17/06 02:25
|
Anonymous
Unregistered
|
Anonymous
Unregistered
|
Wow! Start something small. Why not create your first game -- something basic like first person shooter?
|
|
|
Re: Comparison
[Re: Noob65]
#94724
10/18/06 17:17
10/18/06 17:17
|
Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
Senior Expert
|
Senior Expert
Joined: Jul 2000
Posts: 8,973
Bay Area
|
What's your budget? 10-million, 10-thousand, 10-bucks? Not to turn you off, but if you are thinking about making a traditional next-gen MMO type game, your going to need a multi-million dollar budget. The first America's Army game had a reported budget of "about 7-million". If you are really creative, you can make something super-cool for 10 bucks (which would buy you a case of Jolt cola ). But it isn't going to be Warcraft or Counter-Strike.
|
|
|
Re: Comparison
[Re: Noob65]
#94726
10/19/06 04:27
10/19/06 04:27
|
Joined: Nov 2003
Posts: 523 Whitehorse, Yukon, Canada
Paul_L_Ming
User
|
User
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
|
Hiya. C4 requires a very solid understanding of C++. If you have that, then C4 might be the way to go as it lets you write what you need it to do. The tools for C4 are still new (as is the engine itself), but you get full source to the engine and the included tools. It can also be compiled to run on Mac computers. Eric (the creator of C4) is a *great* guy, and uber-smart. You can't go wrong with a guy like that at the head. Also, with C4, if you add more to the team later, you only have to buy licenses for the programmers...all your artists can use the tools to import/create the assets for free. So, if your team consists of 6 guys, 2 of which are programmers, you only need to buy 2 licenses...not 6. C4 is also "cutting edge" compared to A6. The potential for C4 is a LOT more, IMHSHO, than it is for A6. Maybe when A7 gets out it will be different, but compared to A6, C4 is leaps and bounds ahead in capability when a serious team and decent programmers/artists are behind them.
^_^
"We've got a blind date with destiny...and it looks like she's ordered the lobster."
-- The Shoveler
A7 Commercial (on Windows 7, 64-bit)
|
|
|
Re: Comparison
[Re: Noob65]
#94728
10/19/06 15:00
10/19/06 15:00
|
Joined: Nov 2003
Posts: 523 Whitehorse, Yukon, Canada
Paul_L_Ming
User
|
User
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
|
Hiya. Re: A7...keep dreaming. We've been chomping at the bit for *any* info on A7 for about, oh, a year now...we have heard basically nothing other than "We're working on it, it will have better tools, and a choice of BSP or Octree". That's about it. *sigh* A lot of folks that have been with 3D Game Studio have jumped ship already, moving on to other engines...oh, they still post here, and still keep an eye on 3DGS. But, when you need feature X, Y and Z, and 3DGS only has features A, B, and C...well, you use the engine that will do the trick. A lot of people here use different engines (I use A6, C4 and Torque...and am playing around with Beyond Virtual). So far, with the latest version (128) of C4, I'm really liking it! I bought C4 back when it was somewhere around 105, and priced at $100 with lifetime updates. I am *totally* behind C4...even at the current price of $200 and non-life updates, it's easily worth the cost. I'd still buy it in a heartbeat.
^_^
"We've got a blind date with destiny...and it looks like she's ordered the lobster."
-- The Shoveler
A7 Commercial (on Windows 7, 64-bit)
|
|
|
Moderated by mk_1, Perro, rayp, Realspawn, Rei_Ayanami, rvL_eXile, Spirit, Superku, Tobias, TSG_Torsten, VeT
|