Hi folks. Referring to this thread, I'd like to know whether this affect could be achieved by a shader and, if so, how? Although I don't yet know a great deal about shaders, I'm willing to do experiments. Thus, anything that just gives me a start will do the job!
Thanks in advance!
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Re: Decreasing opacity on edges
[Re: ello]
#94811 10/17/0610:3110/17/0610:31
Yes I thought about that aswell, but I think this will only work on sphere-like objects.
The fresnel term is based on the angle between the normal and the view dir so you can make a poly facing the view 100% opaque, and a poly that is perpendicular to the view 100% transparent. So for example, it will work for humanoids because they are rounded, but on planes and cubes it won't.