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Re: Parallax shader
[Re: broozar]
#94830
10/23/06 12:05
10/23/06 12:05
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Then it is simply not useable. I checked all my latest sci-fi textures in GIMP in the real-time parallax preview. And without a special prepared specularity map they look wet, glossy - not that slimy but not real. Specular mapping is very important. It adds even without normal mapping to a texture but it is needed in almost every current shader. Through this one away 
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