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Re: environment test [Re: TheExpert] #95029
10/19/06 19:42
10/19/06 19:42
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Quote:

Quote:

















your level grass, trees , nature texture :
the GREEN is too dark : it looks unrealistic !





You can't be serious that you really think that that looks unrealistic TheExpert !!
You need to look at it in a general way, don't say it isn't realistic, you are the only person who until now said it looks bad.
You maybe right on the too dark color on some plants but just look at the level, it looks like Pappenheimer already mentioned soooooooo nice
It may not be super quality like sphere 2.0 but I would give a 9/10 on a realistic look
Keep up the great work, thumbs up maybenew

Cheers

Frazzle


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Re: environment test [Re: frazzle] #95030
10/19/06 20:08
10/19/06 20:08
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
Sorry for the offtopic, but pleeeease do not quote images. Especially not so many of them. This is so annoying to scroll and scroll and scroll... just for nothing.


Always learn from history, to be sure you make the same mistakes again...
Re: environment test [Re: Uhrwerk] #95031
10/19/06 20:19
10/19/06 20:19
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Quote:

Sorry for the offtopic, but pleeeease do not quote images. Especially not so many of them. This is so annoying to scroll and scroll and scroll... just for nothing.




Oke, but I just wanted to show my point to TheExpert

Cheers

Frazzle


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Re: environment test [Re: TheExpert] #95032
10/19/06 20:23
10/19/06 20:23
Joined: Oct 2006
Posts: 19
Virginia, USA
T
themgsman Offline
Newbie
themgsman  Offline
Newbie
T

Joined: Oct 2006
Posts: 19
Virginia, USA
I must say that it looks very nice. The draw distance is impressive and gives it a realistic look, as well as the LOV as things get further away. I especially like the water in the levels.
A few things that I did notice though.
1. The trees seem kind of stretched upwards, it almost makes it look like they are being blown or sucked up.
2. The grass in some of the shots is brown, and the ground is green. It makes it look like the grass is suppose to be dead, yet the textured grass is still green very unrealistic.
Overall I thought things looked very nice, and the whole thing with the different times of day, nicely done. Keep us updated on the project, I am interested to see where it goes.


WIP - RLD (red light district) - gamestudio WIP - The War - Torque website - www.geocities.com/themgsman/
Re: environment test [Re: Pappenheimer] #95033
10/19/06 20:49
10/19/06 20:49
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
the shots look okay. the grass is strange, a thing that is common nowaday it seems, and overall, the colorisation of the plants in generall is dull. it all looks the same. other than that, its nice

Re: environment test [Re: sPlKe] #95034
10/19/06 21:29
10/19/06 21:29
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
What exactly do you guys think is wrong with the grass? Simply the size? The grass on the terrain looks good to me, even the color is good, only the size may be a bit smaller perhaps ...

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: environment test [Re: PHeMoX] #95035
10/19/06 22:26
10/19/06 22:26
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
beim grass, sollte der untere teil langsam immer transparenter werden,
dann sieht man keine harte kante, wenn es im Boden steckt.

Die unteren Bäume haben eine Beleutung von unten / sind unten heller,
das sollte umgedreht werden.

Last edited by Damocles; 10/19/06 22:27.
Re: environment test [Re: Damocles] #95036
10/20/06 06:55
10/20/06 06:55
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
"you are the only person who until now said it looks bad"
Like always i'm the only one criticizing in the bad direction.

I don' tsaid it was bad ,in fact i just meaned i prefer unified and lighter green tone.

Just a remark : the trunks of the trees and rocks are really too bright they
don't match the ambient lightening.

Re: environment test [Re: TheExpert] #95037
10/20/06 10:43
10/20/06 10:43
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Quote:

"you are the only person who until now said it looks bad"
Like always i'm the only one criticizing in the bad direction.






Quote:

"you are the only person who until now said it looks bad"
I don' tsaid it was bad





Well that was my interpertation

You may comment on the bad things, it can even be helpfull but I though when I first saw the screens that it looked great so I didn't really expected to read any bad comments
Btw, sorry to be abit off-topic but that's just my statement

Cheers

Frazzle


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Re: environment test [Re: frazzle] #95038
10/20/06 12:12
10/20/06 12:12
Joined: Feb 2006
Posts: 324
Germany
M
maybenew Offline OP
Senior Member
maybenew  Offline OP
Senior Member
M

Joined: Feb 2006
Posts: 324
Germany
thanks again for the feedback and the suggestions.

in fact i agree with the expert... in the first levelenv the color of the green trees is a little off. but in my opinion it so not so much the brightness as it is the saturation. they are simply TOO green, i will adjust that.

as for the whole "gras-affair" i have to say that you have to see it in movement. banned in static pictures it does not look that good.

a little comment on sphere 2.0: well, i think the vegetation of sphere 2.0 pretty much sucks. i will not argue about the screens, they look amazing, but once you looked at the real time demo all hopes have gone... the placement is totally off, trees and plants pop out everywhere... it simply sucks...
do not take that the wrong way, i only say that there is a lot to improve.

i will change the texture set so that it will mach the dead gras good idea, thank you, i do not know why the idea did not came to me before.

spike, can you elaborate what you mean by "dull colors"? maybe it is a question of taste, but i think (and psychology of colors backs me up on this) that only a harmonic picture pleases the viewer, and to be harmonic a picture only can have several matching colors in different tones.

damocles: please, please stick to the topics language, if you are not able to say it in english... well, do not say it at all. it is not fair to the english speaking users.

thanks again, i will be back with the upcoming environmentsets (still 6 to go)

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