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Re: Simple moving example [Re: giorgi3] #95257
11/03/06 19:18
11/03/06 19:18
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
Serious User
Dark_samurai  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
Thank you! I looked at the code and really don't understand why my code don't work: I have an Entity which is created on the server. Now I want to move it with c_move on the client side. But it tells me: Invalid Arguments???

Code:

my = Objekt_numb;
if(my != null) {c_move(my,move_dist,nullvector,glide);}



Dark_samurai


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Re: Simple moving example [Re: Dark_samurai] #95258
11/06/06 06:55
11/06/06 06:55
Joined: Jun 2003
Posts: 261
Broken Arrow ,OK
BERG Offline
Member
BERG  Offline
Member

Joined: Jun 2003
Posts: 261
Broken Arrow ,OK
this is a little off topic, but how do u run a game over the internet with A6, ie, what is the command line in the run prompt box?

Re: Simple moving example [Re: BERG] #95259
11/07/06 18:52
11/07/06 18:52
Joined: Jan 2006
Posts: 29
O
oriongu Offline
Newbie
oriongu  Offline
Newbie
O

Joined: Jan 2006
Posts: 29
Create a bat file whith this for the server:

game.exe -sv
you can specify -port . ex(-port 2306)
there is a -tcp option , but i never tested it. i suppose it forces the server to run on a tcp protocol, by default its on UDP protocol.

and this for the client:

game.exe -cl -ip yourip ex(-ip 85.58.35.125)

if you are behind a router , you will have to foward the specifief port UDP to your computer local ip .

hope this helps.

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