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Re: crypt [Re: anonymous_alcoho] #95318
10/22/06 01:59
10/22/06 01:59
Joined: Jan 2003
Posts: 798
New Zealand
Bright Offline
User
Bright  Offline
User

Joined: Jan 2003
Posts: 798
New Zealand
Very impressive!

Quote:


For a crypt, it isn't dark and dirty enough. Its too clean.





Could put some cobwebs in or something, that'll look neat. Maybe some fog :O


KAIN - Coming soon...
Re: crypt [Re: Bright] #95319
10/22/06 08:24
10/22/06 08:24
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
Serious User
Stansmedia  Offline
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
Yeh... Yeh, thats hot.


Decessus - 80% done. 100% abandoned.
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Re: crypt [Re: anonymous_alcoho] #95320
10/22/06 14:14
10/22/06 14:14
Joined: Oct 2006
Posts: 19
Virginia, USA
T
themgsman Offline
Newbie
themgsman  Offline
Newbie
T

Joined: Oct 2006
Posts: 19
Virginia, USA
Very impressive lighting. I think that the flames look very nice and the lighting matches well. You can see the light that the flames emit, but also everything else is darker, but not to the point that it is pitch black. I am impressed.


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Re: crypt [Re: SFMAT4] #95321
10/23/06 03:48
10/23/06 03:48
Joined: Apr 2004
Posts: 83
DWilki Offline
Junior Member
DWilki  Offline
Junior Member

Joined: Apr 2004
Posts: 83
Looks great. Are you using bumpamps?

Re: crypt [Re: DWilki] #95322
10/23/06 04:33
10/23/06 04:33
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
i can gaurentee its a no, if so he'd be getting an incredibly low framerate, since blocks and shaders are not a good mix

Re: crypt [Re: lostclimate] #95323
10/23/06 05:02
10/23/06 05:02
Joined: Jan 2003
Posts: 1,142
California
Daedelus Offline
Senior Developer
Daedelus  Offline
Senior Developer

Joined: Jan 2003
Posts: 1,142
California
Did you make these textures? Very nice.


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Re: crypt [Re: anonymous_alcoho] #95324
10/23/06 09:52
10/23/06 09:52
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
The textures are fantastic. I like the cracks in the ground texture very much. Some pattern in the wall textures are a bit repetitive though.

The lighting is very moody. I like it. The glow at the fire plate (don't know the right word for the plate where the fire is located) looks very cool.

The ornaments at the walls / pillars are fantastic!


Models, Textures and Games from Dexsoft
Re: crypt [Re: Machinery_Frank] #95325
10/23/06 10:26
10/23/06 10:26
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
Looks very good. I like the glowing metal lightholders. They are so hot that they are glowing. Very cool.

Indeed, the ornaments are very good.


:L
Re: crypt [Re: EX Citer] #95326
10/23/06 10:49
10/23/06 10:49
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Quote:

The textures are fantastic. I like the cracks in the ground texture very much. Some pattern in the wall textures are a bit repetitive though.

The lighting is very moody. I like it. The glow at the fire plate (don't know the right word for the plate where the fire is located) looks very cool.

The ornaments at the walls / pillars are fantastic!




Quote:

Looks very good. I like the glowing metal lightholders. They are so hot that they are glowing. Very cool.

Indeed, the ornaments are very good.




Same opinion here
Great work SFMAT4 !!

Cheers

Frazzle


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Re: crypt [Re: frazzle] #95327
10/23/06 11:19
10/23/06 11:19
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Very good like always

Contrary to some people here , i find the cell and columns textures a bit too
damaged.
I don't know if the crypt has remained intact and if it is rueld by a lord that have people to clean ot

For lightening it's ok , making it more dark is really borring like in lot of games where we can't see anything

Will it be a level for a game ? are you trying to copy
the incoming FPS /Adventure Migh and Magic ?

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