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Grass'O'Matic 3.0 #95357
10/22/06 00:59
10/22/06 00:59
Joined: Jan 2003
Posts: 798
New Zealand
Bright Offline OP
User
Bright  Offline OP
User

Joined: Jan 2003
Posts: 798
New Zealand

It's here!
Grass'O'Matic 3.0 is currently a work in progress but shall be released sometime in the last months of 2006.
Grass'O'Matic is a grass generator for 3D Game Studio that allows game designers to add lush lawns, bush and field with ease.


Grass'O'Matic 3.0 has a different way of generating grass instead of just using a dummy marker.
I am working on making it work with level block grass textures. I am also trying to make an editor that allows users to simply paint the grass in their levels.

Editor Preview:
http://www.youtube.com/watch?v=0aCry5m7x8I

I'll be posting more media (images and videos) soon

Thanks for your interest,
-Bright

Last edited by Bright; 10/22/06 02:05.

KAIN - Coming soon...
Re: Grass'O'Matic 3.0 [Re: Bright] #95358
10/22/06 03:56
10/22/06 03:56
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline
User
DavidLancaster  Offline
User

Joined: Nov 2004
Posts: 862
Australia
Are you able to share the grass spirte you're using???

It's looking very good Bright! Are you using a shader on the grass? to stop the z_buffer issue etc

Re: Grass'O'Matic 3.0 [Re: DavidLancaster] #95359
10/22/06 09:39
10/22/06 09:39
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
Expert
Tempelbauer  Offline
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
wow, looks cool
how will we able to add it to our projects? does grass'o'matic generate a script like in ep3, that we can include in our projects?

Re: Grass'O'Matic 3.0 [Re: Tempelbauer] #95360
10/22/06 11:52
10/22/06 11:52
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
That's fine looking grass Bright !!
I was looking at the video and was sure that my patient to see a video of your WIP with Grass'O'Matic 3.0 would be rewarded and it is, it just looks amazing
I'm guessing we'll get a plugin for the grass generating editor right ??
Btw, which FPS do you get ^^

Can't wait to get a demo version from this

Cheers

Frazzle


Antec® Case
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Re: Grass'O'Matic 3.0 [Re: frazzle] #95361
10/22/06 11:53
10/22/06 11:53
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
the ED video rocks

Re: Grass'O'Matic 3.0 [Re: broozar] #95362
10/22/06 12:22
10/22/06 12:22
Joined: Feb 2006
Posts: 616
Netherlands
cartoon_baboon Offline
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cartoon_baboon  Offline
User

Joined: Feb 2006
Posts: 616
Netherlands
The vid looks great. Will this painting method work on terrains as well?

Re: Grass'O'Matic 3.0 [Re: cartoon_baboon] #95363
10/22/06 14:16
10/22/06 14:16
Joined: Oct 2006
Posts: 19
Virginia, USA
T
themgsman Offline
Newbie
themgsman  Offline
Newbie
T

Joined: Oct 2006
Posts: 19
Virginia, USA
Looks very promising. Does it enable the grass sway or move with the wind? I look forward to checking it out when you release the full version.


WIP - RLD (red light district) - gamestudio WIP - The War - Torque website - www.geocities.com/themgsman/
Re: Grass'O'Matic 3.0 [Re: Bright] #95364
10/22/06 15:58
10/22/06 15:58
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
THIS is how grass has to look...

Re: Grass'O'Matic 3.0 [Re: sPlKe] #95365
10/22/06 18:21
10/22/06 18:21
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

THIS is how grass has to look...




Real grass is much much shorter, even if you don't cut it regularly and let it grow wild. Perhaps this seems this way because of the scale of the texture underneath, but this really looks like giant grass to me. Perhaps a bit too monotone green too.

Look at this: Take a look at this - and FREE TEXTURES too ..

You can see all kinds of green color tones, even yellow color tones.

Anyways, as for the Grass-o-matic, I like that video. Does it save the locations of the grass to the wmp file btw. or do we need to load it with a grass-o-matic specific system ?

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Grass'O'Matic 3.0 [Re: PHeMoX] #95366
10/22/06 19:24
10/22/06 19:24
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
it seems like this would kill your frame rate having this many enitities visible? how is this made up for?

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