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quickly creating a crowd #95502
10/23/06 14:00
10/23/06 14:00
Joined: Nov 2005
Posts: 67
USA
juszczec Offline OP
Junior Member
juszczec  Offline OP
Junior Member

Joined: Nov 2005
Posts: 67
USA
Hi folks

I've created a grandstand for a racing game I've created.

It ain't pretty but neither am I

Now I've got to populate it. Any suggestions how to create a bunch of low poly people models?

Mark


I'm not old, I'm worn.
Re: quickly creating a crowd [Re: juszczec] #95503
10/23/06 15:23
10/23/06 15:23

A
Anonymous
Unregistered
Anonymous
Unregistered
A



www.blattsalat.com
worth the money and ready to use...

mercuryus

Re: quickly creating a crowd [Re: ] #95504
10/24/06 20:59
10/24/06 20:59
Joined: Apr 2004
Posts: 516
USA
Trooper119 Offline
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Trooper119  Offline
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Joined: Apr 2004
Posts: 516
USA
Don't waste your money, there is a similar coded example in the AUM's (sorry couldn't remember the exact one, you'll have to get your hands dirty).


A clever person solves a problem.
A wise person avoids it.
--Einstein

Currently Codeing: Free Lite-C
Re: quickly creating a crowd [Re: Trooper119] #95505
10/25/06 00:54
10/25/06 00:54
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
if you wont see them up close just use some alpha masked textures..


Sphere Engine--the premier A6 graphics plugin.
Re: quickly creating a crowd [Re: Matt_Aufderheide] #95506
10/25/06 12:30
10/25/06 12:30
Joined: Nov 2005
Posts: 67
USA
juszczec Offline OP
Junior Member
juszczec  Offline OP
Junior Member

Joined: Nov 2005
Posts: 67
USA
Quote:

if you wont see them up close just use some alpha masked textures..




Can you elaborate or provide refs where I can read up on this?

Mark


I'm not old, I'm worn.

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