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Can you fix this water shader? (credits) #96159
10/26/06 19:08
10/26/06 19:08
Joined: Feb 2005
Posts: 190
Greece
immersionfx Offline OP
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immersionfx  Offline OP
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Joined: Feb 2005
Posts: 190
Greece
Ok, I'm desperate here.

I think this shader is from Oliver2s (my apologies to the creator if I'm mistaken).

This is probably the best and faster water shader I have ever come across in these forums. The only -obvious- problem is that the mirroring is wrong when getting higher from the water surface and when the camera pans it's not right either.

Can somebody help with this? This is really crucial for my game right now... If it's any worth, I will provide credits to anyone who helps!

Re: Can you fix this water shader? (credits) [Re: immersionfx] #96160
10/26/06 21:14
10/26/06 21:14
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline
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sheefo  Offline
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London, UK
Uncomment the stuff for Pro (if you have Pro). Then it will use real-time reflections instead of a screenshot.

Re: Can you fix this water shader? (credits) [Re: sheefo] #96161
10/27/06 09:19
10/27/06 09:19
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Perhaps you should also check the water shader from the new templates, it's quite good. There are just a few changes needed to be made so it clips good, but you can also just set the view settings different.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Can you fix this water shader? (credits) [Re: PHeMoX] #96162
10/27/06 14:46
10/27/06 14:46
Joined: Feb 2005
Posts: 190
Greece
immersionfx Offline OP
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immersionfx  Offline OP
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Posts: 190
Greece
sheefo: I'll try it but the last time I checked I got the same weird clipping,

PHeMoX: the problem is that I can't port my old project to the new GS right now. Becomes too slow and I can't figure why. But I'd be interested to see an example of the new mtlFX,wdl in action. Do you have a working level with it?

Cheers

Re: Can you fix this water shader? (credits) [Re: immersionfx] #96163
10/27/06 14:54
10/27/06 14:54
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline
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sheefo  Offline
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Joined: Jul 2006
Posts: 783
London, UK
I loved that watershader, I was going to purchase Pro just to use it with real-time reflections. Thanks for telling me it doesn't work

If I had Pro I would test it further, unfortunatly I only own Commercial (and Standard for some reason, lol).

Re: Can you fix this water shader? (credits) [Re: sheefo] #96164
10/27/06 15:43
10/27/06 15:43
Joined: Feb 2005
Posts: 190
Greece
immersionfx Offline OP
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immersionfx  Offline OP
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Posts: 190
Greece
Well, what can I say... I bought PRO for this too!

Re: Can you fix this water shader? (credits) [Re: immersionfx] #96165
10/27/06 22:09
10/27/06 22:09
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Yes, I've got a working level more or less, but it won't help you when you won't update to the latest version. Not 100% sure, but I think you'll need A6.50.2 for that template shader, not just because you'll get those new templates that way.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Can you fix this water shader? (credits) [Re: PHeMoX] #96166
10/28/06 07:54
10/28/06 07:54
Joined: Feb 2005
Posts: 190
Greece
immersionfx Offline OP
Member
immersionfx  Offline OP
Member

Joined: Feb 2005
Posts: 190
Greece
I think the mtlFX water shader is for A6.40+

BTW, I can test your level with A6.50.2, I have this version on my laptop!


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