1). Functions that can retrive system information, like cpu-ID, HDD-CD-serial number etc for some copy protection .
2). Function to retrive animation frame name from a model file. I think there is no function to know the name of animation , of model for particular frame.
These are very needed functions .
My Specialities Limited.
Re: Dll of GameEdit - Function Preview
[Re: msl_manni]
#96257 10/29/0609:3110/29/0609:31
key_set (number, function); Sets the given function to the key with the given scancode. This way keyboard remapping can be done very easily. Parameters: number scancode of key function pointer of function assigned to the key with given scancode
Speed: Fast Example: Example for remapping a key: print("Please press key to assign function to"); while (key_any == 0) { wait(1); } // wait until a key is hit str_cpy(my_str,"You have pressed "); str_for_key(temp_str,key_lastpressed); str_cat(my_str,temp_str); print(my_str); // indicate which key while (key_any == 1) { wait(1); } // wait until key is released key_set(key_lastpressed,my_function); // assign function to key
Re: Dll of GameEdit - Function Preview
[Re: TripleX]
#96259 10/29/0615:4110/29/0615:41
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Re: Dll of GameEdit - Function Preview
[Re: TripleX]
#96260 10/29/0615:4110/29/0615:41
Yeah I know key_set exists in the engine. What I'm thinking is there is a keyboard re-assignment program in your game and the engine is able to hold remapped key info internally, then you don't need to write codes for every new assigned keys like the example I wrote above.