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Re: high resolution character
[Re: AlbertoT]
#96527
11/01/06 00:00
11/01/06 00:00
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Joined: Jan 2003
Posts: 1,738 Nashua New Hampshire
anonymous_alcoho
Senior Developer
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Senior Developer
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
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Gamestudio can support +50,000 polygon models easily. However, the model will drain the framerate to some extent. It will be nothing major until you start adding more models, slow scripts and particles. Framerate is more than polygons. To get a good framerate, there needs to be a balance between the number of polygons in a model, the number of models on the screen, the number of portal-faces on a block, the number or particles and sprites, the number and optimization of running scripts and a few other things. So while gamestudio can support a model with +50,000 polygons, you might have to give up some particle effects or something else to maintain a good framerate. Quote:
why do u need so many triangles just make a model with 3ds max
Doesn't matter what makes it, but how its made. If you make a model in 3ds Max, it still has to be converted to MDL, which splits polygons into triangles, in the end. A better idea would be to try to craft a model thats >20000 polygons, but looks like a 50000 poly model.
"Oh no, it's true! I'm a love magnet!"
Calvin from Calvin and Hobbes
My name's Anonymous_Alcoholic.
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Re: high resolution character
[Re: anonymous_alcoho]
#96528
11/01/06 00:08
11/01/06 00:08
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Joined: Oct 2006
Posts: 1,245
AlbertoT
OP
Serious User
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OP
Serious User
Joined: Oct 2006
Posts: 1,245
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Quote:
If you make a model in 3ds Max, it still has to be converted to MDL, which splits polygons into triangles, in the end.
Thanks for your answer
The models I want to buy are made of quads Do you mean that MDL automatically split the quads into tris ? It is not neceaary to triangulate the mdoels before using them in 3dgs ? If the model is made of 10.000 quads should I take into account about 20.000 tris as far as speed issue are concerned ?
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Re: high resolution character
[Re: AlbertoT]
#96529
11/01/06 01:23
11/01/06 01:23
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Joined: Jan 2003
Posts: 1,738 Nashua New Hampshire
anonymous_alcoho
Senior Developer
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Senior Developer
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
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What ever you use to convert your model to something MED accepts will triangulate it i think.
"Oh no, it's true! I'm a love magnet!"
Calvin from Calvin and Hobbes
My name's Anonymous_Alcoholic.
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