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Re: What's next? [Re: MaxF] #96789
11/15/06 21:04
11/15/06 21:04
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline
Serious User
MaxF  Offline
Serious User
M

Joined: Jul 2002
Posts: 1,364
Minbar
Plus it looks like Crytek maybe use this:

Quote:

The method presented in this paper is also related to the method described in US patent application no. US 2003/0112237A1, filed by Marco Corbetta on behalf of Crytek GmbH in December 2001. The two methods were developed independently





Re: What's next? [Re: MaxF] #96790
11/16/06 07:41
11/16/06 07:41
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
thread theft is a crime, but I would gladly pay for a blender plug/py. I also use modo(102), but would rather have the features you described for blender..just think it is better suited and it's free, so no one gets alienated.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: What's next? [Re: Nowherebrain] #96791
11/17/06 13:05
11/17/06 13:05
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
what makes me curious is only 176 user gave their vote here. every other one dont care at all?

Re: What's next? [Re: ello] #96792
11/17/06 13:18
11/17/06 13:18
Joined: Oct 2006
Posts: 26
SMichael Offline
Newbie
SMichael  Offline
Newbie

Joined: Oct 2006
Posts: 26
Before I talk about future features I like to get a bug fixed working version.

Last edited by SMichael; 11/17/06 17:11.
Re: What's next? [Re: SMichael] #96793
11/18/06 08:36
11/18/06 08:36
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline
User
Frits  Offline
User

Joined: Mar 2006
Posts: 724
the Netherlands
I agree with you totally.


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits
Re: What's next? [Re: Frits] #96794
11/19/06 17:03
11/19/06 17:03
Joined: Sep 2003
Posts: 929
Spirit Offline

Moderator
Spirit  Offline

Moderator

Joined: Sep 2003
Posts: 929
I vote for 2D improvements. Why not make a special level format for 2D games by eliminating the z axis but allow all other functions, like collision detection?

Re: What's next? [Re: Spirit] #96795
11/19/06 21:16
11/19/06 21:16
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
vertex weighting, would make import of models to med, who are rigged and modelled in maya/max easier...

also, would make ragdolls better possible if the bones system would be updated with a code in which you can directly set a bone point to a specified point

(
kinda like vec_set, but maybe bone_set then

bone_set(entity, string_bone_name, vector_position)

that would be very usefull!
)

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: What's next? [Re: Helghast] #96796
11/19/06 23:15
11/19/06 23:15
Joined: Nov 2004
Posts: 55
Michigan
S
splashmaker Offline
Junior Member
splashmaker  Offline
Junior Member
S

Joined: Nov 2004
Posts: 55
Michigan
We need vertex weighting along with importing bones animation for our project, this is the only thing holding us back from adding in good animations.

Re: What's next? [Re: splashmaker] #96797
11/20/06 06:19
11/20/06 06:19
Joined: Mar 2004
Posts: 15
F
FinalGod Offline
Newbie
FinalGod  Offline
Newbie
F

Joined: Mar 2004
Posts: 15
I voted for vertex weighting, becource:
1) Higher res models animations looks silly without.
2) If FXB support is implemented it should be able to handle this-for users of a better modelling packed it is actually crap to import bone animated models.

Re: What's next? [Re: ello] #96798
11/20/06 14:42
11/20/06 14:42
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
(later)

Ello, well most people are looking for the imediate reward(e.g. somthing they don't have to code IMHO). I think Useability, stability, cust service, and new engine features with new commands are the best thing...,but that's only my opinion.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
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