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Is XSI compatible with A6? #96871
10/31/06 19:10
10/31/06 19:10
Joined: Oct 2006
Posts: 96
NC, USA
Noob65 Offline OP
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Noob65  Offline OP
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Is XSI's format supported by A6? Looks to be a nice model tool even if it's pricy, but their levels look awesome and very realistic. Their Advance version have dynamic hair and other nice stuff.

Any takes on the XSI?

Noob65

Re: Is XSI compatible with A6? [Re: Noob65] #96872
10/31/06 19:51
10/31/06 19:51
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Doug Offline
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We are working on a tool to convert from FBX to our model/level format.

If memory serves, there are tools to convert from XSI to FBX, so you can go XSI->FBX->3DGS.


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Re: Is XSI compatible with A6? [Re: Doug] #96873
10/31/06 19:56
10/31/06 19:56
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Noob65 Offline OP
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Noob65  Offline OP
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thanks Doug,

Would you lose anything on the way between conversions? Or will the model or level created XSI look different after 2 conversions?

Noob65

Re: Is XSI compatible with A6? [Re: Noob65] #96874
11/02/06 22:06
11/02/06 22:06
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Doug Offline
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Quote:

Would you lose anything on the way between conversions? Or will the model or level created XSI look different after 2 conversions?




You don't lose anything converting to from XSI to FBX (FBX is designed to store everything). You may lose something converting from FBX to 3DGS, but nothing you wouldn't lose if we made a direct conversion tool (XSI->3DGS == XSI->FBX->3DGS).


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Re: Is XSI compatible with A6? [Re: Doug] #96875
11/03/06 08:38
11/03/06 08:38
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AlbertoT Offline
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I read somewhere taht the conversion tool xsi \ fbc is a littlu buggy
Maybe they fixed it in the meantime

Re: Is XSI compatible with A6? [Re: Doug] #96876
11/03/06 13:11
11/03/06 13:11
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Noob65 Offline OP
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Thanks Doug,

So A6 would be able to run the dynamics from XSI models, soft tissue, dynamic clothing etc.??

Noob65

Re: Is XSI compatible with A6? [Re: Noob65] #96877
11/03/06 20:37
11/03/06 20:37
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Doug Offline
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Quote:

So A6 would be able to run the dynamics from XSI models, soft tissue, dynamic clothing etc.??




I don't used XSI, so I'm not sure how those features work. I would guess that it isn't likely (at least not at first), or that you will only get some of the functionality (i.e. you could use soft tissue to create models and animation in XSI which can be converted to 3DGS, but not the actual soft tissue control).


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Re: Is XSI compatible with A6? [Re: Doug] #96878
11/03/06 21:09
11/03/06 21:09
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Noob65 Offline OP
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Thanks Doug,

any plans on adding the soft tissue control to the engine among other features?

Noob65

Re: Is XSI compatible with A6? [Re: Noob65] #96879
11/03/06 21:55
11/03/06 21:55
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AlbertoT Offline
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Doug

Just a question
3D Game Studio does not support vertex weight yet
So I suppose you lose this feature in the conversion

XSI->3DGS == XSI->FBX->3DGS.

Re: Is XSI compatible with A6? [Re: AlbertoT] #96880
11/06/06 19:07
11/06/06 19:07
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Doug Offline
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Quote:

3D Game Studio does not support vertex weight yet
So I suppose you lose this feature in the conversion



Anything not supported by 3DGS will still not be supported with a converted file. FBX is a great tool, but it isn't magic.


Noob65: We are always adding new features but soft tissue control is far ahead of where we're at right now.
There are other ways to simulate soft tissue, but I guessing the method XSI is using favors look over speed. Unlike content creation tools (XSI, 3DMax, etc.) a game engines need to run in real-time on consumer PCs.


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