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Re: Is XSI compatible with A6?
[Re: Noob65]
#96874
11/02/06 22:06
11/02/06 22:06
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
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Quote:
Would you lose anything on the way between conversions? Or will the model or level created XSI look different after 2 conversions?
You don't lose anything converting to from XSI to FBX (FBX is designed to store everything). You may lose something converting from FBX to 3DGS, but nothing you wouldn't lose if we made a direct conversion tool (XSI->3DGS == XSI->FBX->3DGS).
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Re: Is XSI compatible with A6?
[Re: Noob65]
#96877
11/03/06 20:37
11/03/06 20:37
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
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Quote:
So A6 would be able to run the dynamics from XSI models, soft tissue, dynamic clothing etc.??
I don't used XSI, so I'm not sure how those features work. I would guess that it isn't likely (at least not at first), or that you will only get some of the functionality (i.e. you could use soft tissue to create models and animation in XSI which can be converted to 3DGS, but not the actual soft tissue control).
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Re: Is XSI compatible with A6?
[Re: AlbertoT]
#96880
11/06/06 19:07
11/06/06 19:07
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
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Quote:
3D Game Studio does not support vertex weight yet So I suppose you lose this feature in the conversion
Anything not supported by 3DGS will still not be supported with a converted file. FBX is a great tool, but it isn't magic.
Noob65: We are always adding new features but soft tissue control is far ahead of where we're at right now. There are other ways to simulate soft tissue, but I guessing the method XSI is using favors look over speed. Unlike content creation tools (XSI, 3DMax, etc.) a game engines need to run in real-time on consumer PCs.
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