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Re: Army of Destruction 2 - Plasma Fixed Video's
[Re: EX Citer]
#97617
11/12/06 07:33
11/12/06 07:33
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Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
Expert
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Expert
Joined: Oct 2003
Posts: 4,131
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I think this is looking kinda cool in general, I like the indoor stuff.. those aliens dont seem to have textured skins though...
Defineitely work on sprite effects some more, also remeber that mos tgames dont use just one sprites, but a clusture of sprites for explosions.
To improve look of most sprites in game: Always use my.bright=on and my.ambient=100, and adjust the sprtie material in materials.wdl...
for instance, the sprite material is deifned as
_mat = mat_sprite;
//set the values to something like this
color = 255; _mat_set(_mat.emissive_blue,color);
color = 255; _mat_set(_mat.ambient_blue,color);
color = 255; _mat_set(_mat.diffuse_blue,color);
color = 0; vec_set(_mat.specular_blue,color);
_mat.power = 0;
_mat.albedo = 0;
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Re: Army of Destruction 2 - Plasma Fixed Video's
[Re: Matt_Aufderheide]
#97618
11/12/06 13:35
11/12/06 13:35
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Joined: Jul 2003
Posts: 295 Spartanburg, S.C.
Kenneth J. Williams
OP
Member
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OP
Member
Joined: Jul 2003
Posts: 295
Spartanburg, S.C.
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http://www.789site.com/other2/Don't forget I also posted videos just above the screenshots so you can get a look at the sprites in the gameplay. I found the material setup in the wdl but where do you addust use my.bright=on and my.ambient=100 where is this located? And can anyone help with the explosions I want them to look like muiltiple explosions maybe also throw in a ring and have more color in them. I am using the templates and I am having a hard time trying to get anything to replace the explosion graphics. I worked on the alien skins some here are some Screenshots. Here is another screenshot of a flying level. The ship above is a little dark I will fix this by removing the extra shader on that model because it does not seem to work with it that well.
Last edited by Kenneth J. Williams; 11/12/06 16:34.
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Re: Army of Destruction 2 - Plasma Fixed Video's
[Re: Kenneth J. Williams]
#97622
11/12/06 23:04
11/12/06 23:04
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
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Expert
Joined: Feb 2006
Posts: 2,185
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look in the manual, search for bright, flare, transparent, alpha, pan, tilt, roll, etc...if you need to find anything use the manual's search feature. what image program do you use to make this stuff? if you don't have gimp, get it, and search google for gimp tutorials, google is your friend. some of your sprites are not bad, however most of them look like the same thing, just with a different color, if you need ideas, look at other video games, and here's a post that could help you get better effects: http://www.coniserver.net/ubbthreads/sho...e=0&fpart=5as you can tell it'f from the preva forum, but that is not important, this can help you get better looking effects, don't be afraid of making plasma a model, it looks ok, but i think you could do better
- aka Manslayer101
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Re: Army of Destruction 2 - Explosions and Plasma
[Re: Kenneth J. Williams]
#97624
11/13/06 07:45
11/13/06 07:45
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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Looks better. The muzzle flash still looks not good. Isnīt there a explosion particle effect in the templates? I mean you should use models with particles. I did that in robotector: http://nearfatal.net/robotector.zipI made that game in one week. Look into the explion.wdl. There are particle effects for explosions. When you opened the explion.wdl in sed, click on the button to search in folders for a word. Itīs next to the goggles. Search in the robotector folder for the effect you like... well, no. I see I have also the actions emitter in that wdl. Then search the folder for emitter2. And you will find some ent_create(emitter2...)... Copy this line in the wdl you found and put at the end of your action before ent_remove(me); And put a wait(1); between the ent_remove(ME); and the ent_create(emitter2...) You have to include the explion.wdl. If you included it and still get error messages not regarding missing sprites, but missing variables, let me know. I see there are also alot of exlosion effects in the wdl.
:L
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Re: Army of Destruction 2 - Explosions and Plasma
[Re: EX Citer]
#97625
11/13/06 09:25
11/13/06 09:25
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Joined: Jul 2003
Posts: 295 Spartanburg, S.C.
Kenneth J. Williams
OP
Member
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OP
Member
Joined: Jul 2003
Posts: 295
Spartanburg, S.C.
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I think I got the explosions right now I will upload 2 videos but it will take a couple of hours. They should be in the other2 folder on my website by 6:00AM Eastern Time. The Robotector game looks nice But I want to see what people think of the new explosions I have been working on. I also made a few more effects on the sprite models for my weapons coming up in the new videos. Check http://www.789site.com/other2/ tomorrow morning I will delete the other video's.
Last edited by Kenneth J. Williams; 11/13/06 09:25.
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Re: Army of Destruction 2 - Explosions and Plasma
[Re: Kenneth J. Williams]
#97626
11/13/06 13:06
11/13/06 13:06
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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I watched the first 50% of the second video. The explosions are much better. The first two three ship which explode still appear too suddenly. Best would be if you make the big ship split into parts which explode then with the smaller explosions. Without good software thatīs quite some work, so you could try to make a bigger explosion so I donīt see how the ship disappears (removes) or you make it more and more tranparent until it vanishes or black because space is black too.
The other big explosions after the first three ships which explode are perfect.
The bullets look very interesting. This spread shot is a very good idea. Maybe you could make realy spread shots, not just an image with multiple colored glows. Like a plasma shotgun.
:L
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