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Unicode and Double-byte enabled??? #97837
11/07/06 19:47
11/07/06 19:47
Joined: Dec 2002
Posts: 293
Minnesota
Peter Churness Offline OP
Member
Peter Churness  Offline OP
Member

Joined: Dec 2002
Posts: 293
Minnesota
Hey 'yall,

I'm filling out a form for a potential publisher regarding localizing our Axys Adventures: Truth Seeker game into other languages. The following question is on the form and I guess I'm not really sure about the answer.

Is the game double-byte enabled?
Does it support Unicode?

Anyone know the answer? The game is using A6 Pro.

Anyone know what they mean by "double-byte enabled"? Are they referring to 32-bit vs. 64-bit OS?

Thanks in advance for any help...

Peter

Re: Unicode and Double-byte enabled??? [Re: Peter Churness] #97838
11/07/06 20:26
11/07/06 20:26
Joined: Oct 2004
Posts: 1,655
T
testDummy Offline
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testDummy  Offline
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T

Joined: Oct 2004
Posts: 1,655
Is a "character" in a "string" represented with 2 bytes (16-bits) or simply 1 byte (8-bits)? A 2-byte character type can be used to represent more symbols than a 1-byte character. To represent all characters or symbols of some languages, characters should probably be 16-bits (2 bytes) in length or size.
Based on function str_for_asc found in the manual, I assume that characters in Acknex strings are represented with only 8-bits (1 byte). Also, the functions in the SDK appear to use the standard char data type. May best guess is: Currently, the Acknex Engine has no specific support for 'Unicode'.

Re: Unicode and Double-byte enabled??? [Re: testDummy] #97839
11/08/06 12:50
11/08/06 12:50
Joined: Dec 2002
Posts: 293
Minnesota
Peter Churness Offline OP
Member
Peter Churness  Offline OP
Member

Joined: Dec 2002
Posts: 293
Minnesota
Thanks testDummy,

So then it sounds like their two questions regarding unicode and double-byte enabled is really one question? In other words, unicode requires the double byte per character and that's what they are probably asking?

Anyone else have any knowledge on this if the engine supports unicode?


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