I'm talking to a publisher about haviing our Axys Adventures: Truth Seeker game lcalized for foreign markets. I'm filling out their form and came across these questions:
Is the game double-byte enabled? Does it support Unicode?
Are these engine specific questions I'm assuming? If so, do you have the answer? Does the engine support it? Does C-Script support it?
@firo: When you are using bitmapped fonts (the default) you define your own mapping which can be ASCII, ANSI or Klingon- as long as it fits into 8 bits.
Re: Unicode and double byte enabled support
[Re: Marco_Grubert]
#97944 11/09/0608:3111/09/0608:31
Windows doesn't use a particular coding either. It's the Truetype fonts that use codings. With the Windows Utility CHARMAP.EXE you can check the coding of a particular Truetype font.
Re: Unicode and double byte enabled support
[Re: jcl]
#97946 11/09/0613:0211/09/0613:02