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Re: why are shaders on geometry slow?
[Re: ventilator]
#98156
11/09/06 22:36
11/09/06 22:36
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I think this is a good explanation of ventilator. But then how do engines solve this problem like the ones from id software, or the JupiterX Engine (F.E.A.R.) or the one from the game "Chronicles of Riddick" or even the Lawmaker Engine? They all support CSG objects for big indoor worlds with shaders on level geometry.
But I really hope that the new render kernel will have a similar solution to support modern gpu's.
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Re: why are shaders on geometry slow?
[Re: TWO]
#98160
11/11/06 09:32
11/11/06 09:32
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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... yes that would be a designers dream: static soft shadows on top of geometry with shaders applied. When we also have a good working real-time shadow then there is everything you need to create top edge visuals.
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