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Why "No Texture Map" in 3ds Max #98420
11/12/06 00:29
11/12/06 00:29
Joined: Feb 2006
Posts: 126
USA,
manic7creations Offline OP
Member
manic7creations  Offline OP
Member

Joined: Feb 2006
Posts: 126
USA,
Why do I get "No Texture Map" when I try to export a Max file to a MDL File.
Could somebody tell me a way to solve this problem. I'm still a little unfamilar with 3ds Max. So break it down how to solve this problem.

Thanks,

Chris Clark
Redlightpacket@wmconnect.com

Re: Why "No Texture Map" in 3ds Max [Re: manic7creations] #98421
11/13/06 17:13
11/13/06 17:13
Joined: Aug 2005
Posts: 176
Latvia
HackerL Offline
Member
HackerL  Offline
Member

Joined: Aug 2005
Posts: 176
Latvia
Try exproting your model form 3d max to .3DS, and then import in MED, here you go playeble model


Now i am working on game NISSAN CHALLENGE! My home page is http://raivucis.ilva.lv
Re: Why "No Texture Map" in 3ds Max [Re: HackerL] #98422
11/14/06 08:30
11/14/06 08:30
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I would suggest to get familiar with your expensive modelling software. You bought such an expensive tool so you should read the manual!

And don't forget the chapters about uv-mapping and texture maps since this is the only material that will be exported to Gamestudio. Forget all procedural shaders in Max.

But if that is not your software - if you only borrowed it from a friend or do just some testing - then better use a smaller modelling tool as a beginner. Otherwise you get lost with all those functionality and loose your fun.


Models, Textures and Games from Dexsoft
Re: Why "No Texture Map" in 3ds Max [Re: Machinery_Frank] #98423
11/14/06 09:47
11/14/06 09:47
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
7th time in a row this week. this should get an entry in the FAQ.

Re: Why "No Texture Map" in 3ds Max [Re: broozar] #98424
11/14/06 10:31
11/14/06 10:31
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Yes. I also wonder that every day another user pops up and can afford 3ds max.

At the same time they often don't want to spend money for plug-ins, models, textures or programmers.

Believe me, when I have 5000 $ left for game producing then I would not buy 3ds max. I would pay programmers and artists to finish a game instead and I still can get Blender for free or buy Lightwave for 500


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