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MED Lighting + WED Rendering #98790
11/15/06 15:18
11/15/06 15:18
Joined: Nov 2006
Posts: 7
K
Kratus Offline OP
Newbie
Kratus  Offline OP
Newbie
K

Joined: Nov 2006
Posts: 7
I am having a problem with the lighting inside the Model Editor. When I save it, and bring it into WED, it seems as though the lighting has been rendered twice, and it is extremely bright.
What it looks like in the model editor as Texture+Gouraud:

This is what it looks like rendered in WED (Note: The entity is just in a hallow cube with default settings on everything. No special lighting!):


As you can tell, it looks wrong, and you cannot notice the cushion texture.
Is there a way to disable the default lighting in WED, or another way to fix this problem?

Last edited by Kratus; 11/15/06 15:22.
Re: MED Lighting + WED Rendering [Re: Kratus] #98791
11/15/06 16:42
11/15/06 16:42
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline
User
demiGod  Offline
User

Joined: Mar 2006
Posts: 752
Portugal
In MED you can apply material properties to the model and see how it looks at engine rendering (engine preview...), however, in WED editor there are other things that affect the model, like if you are using sunlight (its color, altitude and azimuth), other dynamic lights or static lights, albedo, ambient. You must play with those properties to meet your needs.

If you dont want the model to be affected by lights check the unlit flag at object properties.

Re: MED Lighting + WED Rendering [Re: demiGod] #98792
11/15/06 18:26
11/15/06 18:26
Joined: Sep 2005
Posts: 274
Switzerland - Zurich
zwecklos Offline
Member
zwecklos  Offline
Member

Joined: Sep 2005
Posts: 274
Switzerland - Zurich
EDIT: grml I didnt read Demigods answer

just make it so

cheers

Last edited by zwecklos; 11/15/06 18:28.
Re: MED Lighting + WED Rendering [Re: zwecklos] #98793
11/16/06 06:30
11/16/06 06:30
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
MED seems to render lighting out of 256 as a maximum, while the engine has light levels of 100 as fully lit and any more washes it out. as demiGod and zwecklos said, use the engine preview option in MED to see how it will actually look.

julz


Formerly known as JulzMighty.
I made KarBOOM!

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