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Physics forum support #99331
11/20/06 14:47
11/20/06 14:47
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline OP
User
demiGod  Offline OP
User

Joined: Mar 2006
Posts: 752
Portugal
Hello,
Since Marco has left the physics engine development and support the questions related to the physics engine in Physics Forum no more had answers that could meet the 3dgs users needs on that matter i believe.

Considering that problem, i would like to know if someone else is working on that matter and eventually can answer related physics problems, because i post problems in the physics forum and i see no solutions for that.

I am working on a project that uses the physics engine and that was the central reason why i bought the commercial version of 3dgs.

So i ask what conitec think about that matter and which solutions may consider eventually.

Depending on conitec answer i will consider to leave or not the development of the project i am working on.

Thanks in advance.

Re: Physics forum support [Re: demiGod] #99332
11/20/06 15:27
11/20/06 15:27
Joined: Jul 2000
Posts: 27,967
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,967
Frankfurt
The technical topics forums are no "support" forums - they for users to communicate and help each other. However, if you're stuck with an unsolved physics problem and get no help, you may post a link here and I'll then answer in the physics forum.

Re: Physics forum support [Re: jcl] #99333
11/20/06 16:22
11/20/06 16:22
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline OP
User
demiGod  Offline OP
User

Joined: Mar 2006
Posts: 752
Portugal
Thanks jcl,

Please see phent_addvellocal

Re: Physics forum support [Re: demiGod] #99334
11/24/06 09:47
11/24/06 09:47
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline OP
User
demiGod  Offline OP
User

Joined: Mar 2006
Posts: 752
Portugal
Hi jcl,

Please just see one more question

Thanks for spending time with this.

Re: Physics forum support [Re: demiGod] #99335
11/24/06 10:16
11/24/06 10:16
Joined: Jul 2000
Posts: 27,967
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,967
Frankfurt
if you switch off damping and gravity, the speed to apply to cover a distance s in a time t is just s/t (in quants per tick). With air drag it's a more complicated exponential function, so don't use air drag when you want to precisely predict a speed.


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