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Re: [SCREENS] Monster Mini Mayhem [Re: sPlKe] #99648
11/28/06 17:31
11/28/06 17:31
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
i wouldnt necessesarily say i too am a huge tim burton fan, but his style does have this beautiful fun style to it.

Monster Mini Mayhem - Update [Re: lostclimate] #99649
11/29/06 04:14
11/29/06 04:14
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline OP
Expert
sPlKe  Offline OP
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
Update 1:
Managed to stabilize the Framerate by reworking some models. No framedrop even on weaker PCs (tested with 1.5ghz 512ram, pixelshader 1.4 afaik) at least not beneath 30 fps, wich is pretty nice. ill probably release the demo in december, nearing christmas.

Update 2:
the first Monster Mini Movie is nearing completion. Created completly with A6, Monster Mini Movies is a compilation of 13 short films starring jack, kevin and lucy. A6 users may download the movie with the demo as A6 EXE, while everyoen else will just get an AVI file or whatever.
The codeis commented and completly described, and free for everyones use. however, everythign else is (obviously not)...

Update 3:
I started talks with several publishers today. lets see what happens^^

Re: Monster Mini Mayhem - Update [Re: sPlKe] #99650
11/29/06 08:11
11/29/06 08:11
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
demo, demo, demo, demo!!!!! ....
cant wait to play it. This is exactly the type of indy game i like (so at least you will have one order! might get you into a better position during the contract negotiations).

though i thought you know monster madness and this should be the indy answer to it. One has to compete with doom3 the other with monster madness. And there can be only a big victory if there is a big enemy

good luck and keep us updated
cheers


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: Monster Mini Mayhem - Update [Re: Blattsalat] #99651
12/01/06 21:08
12/01/06 21:08
Joined: May 2005
Posts: 454
Glasgow, Scotland
Lost Offline
Senior Member
Lost  Offline
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Joined: May 2005
Posts: 454
Glasgow, Scotland
Yeah I can see the improvement. Nice work!

Since I played that old demo you fired out I've had one gripe about the graphical side. Pleeaaase get rid of that clock sprite. Pleaaase!


Lost Games WIP - Nysho and the Attack of the Boons Rise up and flame me like the prepubescent man you outa be son!
Re: Monster Mini Mayhem - VIDEO Update [Re: Lost] #99652
12/02/06 07:39
12/02/06 07:39
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline OP
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sPlKe  Offline OP
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
you dont like the clock sprite?
why? i find it kinda amusing...

ont eh other hand, i find THIS amusing too...

Re: Monster Mini Mayhem - VIDEO Update [Re: sPlKe] #99653
12/02/06 10:59
12/02/06 10:59
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
I like the clock, but it does stand out a bit too much and the styles of the clock versus the environment and toon character are not a 100% match.

Perhaps if it would be half it's current size and have a slightly different cellshading drawn on the sprite, would fix it? It does matter quite something, since the clock is visible a lot hehehe.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Monster Mini Mayhem - VIDEO Update [Re: PHeMoX] #99654
12/04/06 01:15
12/04/06 01:15
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline OP
Expert
sPlKe  Offline OP
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria

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