1 registered members (AndrewAMD),
1,213
guests, and 2
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Monster Mini Mayhem - Update
[Re: lostclimate]
#99649
11/29/06 04:14
11/29/06 04:14
|
Joined: Jul 2004
Posts: 4,206 Innsbruck, Austria
sPlKe
OP
Expert
|
OP
Expert
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
|
Update 1: Managed to stabilize the Framerate by reworking some models. No framedrop even on weaker PCs (tested with 1.5ghz 512ram, pixelshader 1.4 afaik) at least not beneath 30 fps, wich is pretty nice. ill probably release the demo in december, nearing christmas.
Update 2: the first Monster Mini Movie is nearing completion. Created completly with A6, Monster Mini Movies is a compilation of 13 short films starring jack, kevin and lucy. A6 users may download the movie with the demo as A6 EXE, while everyoen else will just get an AVI file or whatever. The codeis commented and completly described, and free for everyones use. however, everythign else is (obviously not)...
Update 3: I started talks with several publishers today. lets see what happens^^
|
|
|
Re: Monster Mini Mayhem - Update
[Re: sPlKe]
#99650
11/29/06 08:11
11/29/06 08:11
|
Joined: Jul 2002
Posts: 5,181 Austria
Blattsalat
Senior Expert
|
Senior Expert
Joined: Jul 2002
Posts: 5,181
Austria
|
demo, demo, demo, demo!!!!! .... cant wait to play it. This is exactly the type of indy game i like (so at least you will have one order! might get you into a better position during the contract negotiations). though i thought you know monster madness and this should be the indy answer to it. One has to compete with doom3 the other with monster madness. And there can be only a big victory if there is a big enemy good luck and keep us updated cheers
|
|
|
Re: Monster Mini Mayhem - Update
[Re: Blattsalat]
#99651
12/01/06 21:08
12/01/06 21:08
|
Joined: May 2005
Posts: 454 Glasgow, Scotland
Lost
Senior Member
|
Senior Member
Joined: May 2005
Posts: 454
Glasgow, Scotland
|
Yeah I can see the improvement. Nice work!
Since I played that old demo you fired out I've had one gripe about the graphical side. Pleeaaase get rid of that clock sprite. Pleaaase!
Lost Games
WIP - Nysho and the Attack of the Boons
Rise up and flame me like the prepubescent man you outa be son!
|
|
|
Re: Monster Mini Mayhem - VIDEO Update
[Re: Lost]
#99652
12/02/06 07:39
12/02/06 07:39
|
Joined: Jul 2004
Posts: 4,206 Innsbruck, Austria
sPlKe
OP
Expert
|
OP
Expert
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
|
you dont like the clock sprite? why? i find it kinda amusing... ont eh other hand, i find THIS amusing too...
|
|
|
Re: Monster Mini Mayhem - VIDEO Update
[Re: sPlKe]
#99653
12/02/06 10:59
12/02/06 10:59
|
Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
|
Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
|
I like the clock, but it does stand out a bit too much and the styles of the clock versus the environment and toon character are not a 100% match. Perhaps if it would be half it's current size and have a slightly different cellshading drawn on the sprite, would fix it? It does matter quite something, since the clock is visible a lot hehehe. Cheers
|
|
|
|