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Problem with lighting on a block made terrain #99794
11/25/06 04:10
11/25/06 04:10
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline OP
Serious User
Towelie  Offline OP
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
So here I am, bored as ever. So I open WED and go ahead and start a level.

I made a base, and built it into the canyon wall. No problem. Then, I made the terrain wall, still nothing. Then I add sun. I get this:



Its not so much that they;re THERE as that it looks cruddy. I want to know if there is a way to make these soft, like in halo:



Ignore my crap textures, I threw them together in 5 minutes to see the lighting better than default texture.


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: Problem with lighting on a block made terrain [Re: Towelie] #99795
11/25/06 07:47
11/25/06 07:47
Joined: Sep 2002
Posts: 1,381
New Brunswick, Canada
Ayrus Offline
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Ayrus  Offline
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Joined: Sep 2002
Posts: 1,381
New Brunswick, Canada
Hey man, I can kinda see what you are talking about, but I just want to make sure the grey block stick out right?? Also, as an option, you could adjust the ambient value to soften the blow as well as use some carefully placed static lighting to further soften up the shadows.

Regards,
Ayrus


suprised my account is still active....
Re: Problem with lighting on a block made terrain [Re: Ayrus] #99796
11/25/06 12:55
11/25/06 12:55
Joined: Jan 2006
Posts: 968
EpsiloN Offline
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EpsiloN  Offline
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Joined: Jan 2006
Posts: 968
Dunno if this will affect static lights but you could increase tesselate in the build options...


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: Problem with lighting on a block made terrain [Re: EpsiloN] #99797
11/25/06 13:17
11/25/06 13:17
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
You have to use more lights than only a sun to create soft shadows.

But besides that blocks are not a good option for a terrain. They create portals, portals and more portals. But they are all useless since they cannot generate an efficient BSP tree to occlude something. So all the cpu power for the portals is a waste of system res sources.

Better use a terrain an models for that.


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