After realising WED is opening an old manual and looking up 'ph_setcontacts', I have applied really hard settings:
Code:
...
ph_setgravity(vector(0,0,-386));
ph_setautodisable (8,8,3,0.01);
ph_setcorrections(20000,0.1);
ph_iterations = 10;
ph_check_distance = 2.5;
ph_setcontacts(vector(100000, 0,0), 0,0,0);
...
I have tried messing around with the above variables, and above is its current form, feel free to point out any anomolies there. I can provide an example of the behaviour and the model should it be of help.
Here is the Physics code I have applied to the barrel models
Code:
Action ExpBarrel
{
phent_settype(my, PH_RIGID, PH_POLY);
phent_setmass(my, 1, PH_POLY);
phent_setelasticity(my, 50,50);
phent_setfriction(my, 50);
phent_setdamping(my, 50, 50);
phent_enable(my,1);
my.polygon=on;my.shadow=on;
my.enable_impact = on;
my.event = TriggerDamage;
}
As the models collide, they begin to stick together... It appears as if they are drawn together, eventually locking together.
Thanks for your help, very much appreciated.