Gamestudio Links
Zorro Links
Newest Posts
loading historical data 1st time
by AndrewAMD. 04/14/23 12:54
Trade at bar open
by juanex. 04/13/23 19:43
Bug in Highpass2 filter
by rki. 04/13/23 09:54
Adding Limit Orders For IB
by scatters. 04/11/23 16:16
FisherN
by rki. 04/11/23 08:38
AUM Magazine
Latest Screens
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Hecknex World
Who's Online Now
1 registered members (Grant), 999 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
rki, FranzIII, indonesiae, The_Judge, storrealba
18919 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 1 of 3 1 2 3
[PROJECT] The Enforcer: Dark Invasion #100063
11/26/06 18:41
11/26/06 18:41
Joined: Nov 2006
Posts: 21
England
M
molik01 Offline OP
Newbie
molik01  Offline OP
Newbie
M

Joined: Nov 2006
Posts: 21
England
About:
This is going to be my 2nd official project and it is going to be a high quality FPS. I have made a demo and uploaded it so you can play.
This is my 1st time posting on the board so am not sure what to say. So sorry about that. If you think i should make changes please tell me.

Screenshots:






















Download:
The demo is 30mb:
Download Demo

Last edited by molik01; 11/26/06 19:02.
Re: [PROJECT] The Enforcer: Dark Invasion [Re: molik01] #100064
11/26/06 18:55
11/26/06 18:55
Joined: Apr 2003
Posts: 508
Deutschland/Hessen
GS_Raphael Offline
Developer
GS_Raphael  Offline
Developer

Joined: Apr 2003
Posts: 508
Deutschland/Hessen
the link doesnt work


GRafiker bei Sechsta Sinn
Re: [PROJECT] The Enforcer: Dark Invasion [Re: GS_Raphael] #100065
11/26/06 19:00
11/26/06 19:00
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

Expert
aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
Its not bad but could be more realistic


Visit:
schwenkschuster-design.de
Re: [PROJECT] The Enforcer: Dark Invasion [Re: GS_Raphael] #100066
11/26/06 19:04
11/26/06 19:04
Joined: Nov 2006
Posts: 21
England
M
molik01 Offline OP
Newbie
molik01  Offline OP
Newbie
M

Joined: Nov 2006
Posts: 21
England
i have just tried it and it seems to be working. please try again.


Platinum Records & Games (UK) www.platinumrecords.co.nr ************************************** visit the site for info, games, latest projects, music and the best original beats and UK artists!!
Re: [PROJECT] The Enforcer: Dark Invasion [Re: aztec] #100067
11/26/06 19:04
11/26/06 19:04
Joined: Nov 2006
Posts: 21
England
M
molik01 Offline OP
Newbie
molik01  Offline OP
Newbie
M

Joined: Nov 2006
Posts: 21
England
What do you mean by more realistic? and thanks for the reply.


Platinum Records & Games (UK) www.platinumrecords.co.nr ************************************** visit the site for info, games, latest projects, music and the best original beats and UK artists!!
Re: [PROJECT] The Enforcer: Dark Invasion [Re: molik01] #100068
11/26/06 19:15
11/26/06 19:15
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

Expert
aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
uhm
If you shoot there should be holes if you shoot in the wall
and jumping would be nice too
but its great anyway


Visit:
schwenkschuster-design.de
Re: [PROJECT] The Enforcer: Dark Invasion [Re: aztec] #100069
11/26/06 19:17
11/26/06 19:17
Joined: Nov 2006
Posts: 21
England
M
molik01 Offline OP
Newbie
molik01  Offline OP
Newbie
M

Joined: Nov 2006
Posts: 21
England
Quote:

uhm
If you shoot there should be holes if you shoot in the wall
and jumping would be nice too
but its great anyway




thanks. i will enable the jump and i will fix the bullet hole problem.


Platinum Records & Games (UK) www.platinumrecords.co.nr ************************************** visit the site for info, games, latest projects, music and the best original beats and UK artists!!
Re: [PROJECT] The Enforcer: Dark Invasion [Re: molik01] #100070
11/26/06 19:31
11/26/06 19:31
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

Expert
aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
and I dont know how to say that
but there should be a shoot-rose (i just know it in german)
maybe ju can add this with vec_for_vertex if you know what I mean


Visit:
schwenkschuster-design.de
Re: [PROJECT] The Enforcer: Dark Invasion [Re: aztec] #100071
11/26/06 23:18
11/26/06 23:18
Joined: Feb 2006
Posts: 616
Netherlands
cartoon_baboon Offline
User
cartoon_baboon  Offline
User

Joined: Feb 2006
Posts: 616
Netherlands
Thing I don't like: A and D keys shouldn't turn the character if you ask me - they should be for strafing. The mouse is for turning.

Re: [PROJECT] The Enforcer: Dark Invasion [Re: cartoon_baboon] #100072
11/27/06 21:03
11/27/06 21:03
Joined: Nov 2006
Posts: 21
England
M
molik01 Offline OP
Newbie
molik01  Offline OP
Newbie
M

Joined: Nov 2006
Posts: 21
England
Quote:

Thing I don't like: A and D keys shouldn't turn the character if you ask me - they should be for strafing. The mouse is for turning.




thanks for the feedback. i will modify the script and change the controls.


Platinum Records & Games (UK) www.platinumrecords.co.nr ************************************** visit the site for info, games, latest projects, music and the best original beats and UK artists!!
Page 1 of 3 1 2 3

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1