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1 registered members (Grant),
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Key:
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Re: [PROJECT] The Enforcer: Dark Invasion
[Re: GS_Raphael]
#100066
11/26/06 19:04
11/26/06 19:04
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Joined: Nov 2006
Posts: 21 England
molik01
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Newbie
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OP
Newbie
Joined: Nov 2006
Posts: 21
England
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i have just tried it and it seems to be working. please try again.
Platinum Records & Games (UK)
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Re: [PROJECT] The Enforcer: Dark Invasion
[Re: aztec]
#100067
11/26/06 19:04
11/26/06 19:04
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Joined: Nov 2006
Posts: 21 England
molik01
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Newbie
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OP
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Joined: Nov 2006
Posts: 21
England
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What do you mean by more realistic? and thanks for the reply.
Platinum Records & Games (UK)
www.platinumrecords.co.nr
**************************************
visit the site for info, games, latest projects,
music and the best original beats and UK
artists!!
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Re: [PROJECT] The Enforcer: Dark Invasion
[Re: aztec]
#100069
11/26/06 19:17
11/26/06 19:17
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Joined: Nov 2006
Posts: 21 England
molik01
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Newbie
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OP
Newbie
Joined: Nov 2006
Posts: 21
England
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Quote:
uhm If you shoot there should be holes if you shoot in the wall and jumping would be nice too but its great anyway
thanks. i will enable the jump and i will fix the bullet hole problem.
Platinum Records & Games (UK)
www.platinumrecords.co.nr
**************************************
visit the site for info, games, latest projects,
music and the best original beats and UK
artists!!
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Re: [PROJECT] The Enforcer: Dark Invasion
[Re: molik01]
#100070
11/26/06 19:31
11/26/06 19:31
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Joined: Apr 2005
Posts: 2,332 Germany, BaWü
aztec

Expert
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Expert
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
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and I dont know how to say that but there should be a shoot-rose (i just know it in german) maybe ju can add this with vec_for_vertex if you know what I mean 
Visit: schwenkschuster-design.de
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