Gamestudio Links
Zorro Links
Newest Posts
loading historical data 1st time
by AndrewAMD. 04/14/23 12:54
Trade at bar open
by juanex. 04/13/23 19:43
Bug in Highpass2 filter
by rki. 04/13/23 09:54
Adding Limit Orders For IB
by scatters. 04/11/23 16:16
FisherN
by rki. 04/11/23 08:38
AUM Magazine
Latest Screens
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Hecknex World
Who's Online Now
1 registered members (Grant), 999 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
rki, FranzIII, indonesiae, The_Judge, storrealba
18919 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 2 of 3 1 2 3
Re: [PROJECT] The Enforcer: Dark Invasion [Re: molik01] #100073
11/28/06 07:17
11/28/06 07:17
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
Yes, nice game. You should use other models. I mean the one looks like the hitman model.

Is it right that everything is scaled so large? I think that will cause long buildtimes.


:L
Re: [PROJECT] The Enforcer: Dark Invasion [Re: molik01] #100074
11/28/06 14:20
11/28/06 14:20
Joined: Aug 2003
Posts: 842
alabama
Drittz_Dourden Offline
User
Drittz_Dourden  Offline
User

Joined: Aug 2003
Posts: 842
alabama
You should take out the hitman model, even if its a free game..

Daniel

Re: [PROJECT] The Enforcer: Dark Invasion [Re: Drittz_Dourden] #100075
11/28/06 21:09
11/28/06 21:09
Joined: Nov 2006
Posts: 21
England
M
molik01 Offline OP
Newbie
molik01  Offline OP
Newbie
M

Joined: Nov 2006
Posts: 21
England
Quote:

You should take out the hitman model, even if its a free game..

Daniel




i will be using the hitman model as a temporary model. WHen i have finished all the scripting i will then move on to modelling my own characters.


Platinum Records & Games (UK) www.platinumrecords.co.nr ************************************** visit the site for info, games, latest projects, music and the best original beats and UK artists!!
Re: [PROJECT] The Enforcer: Dark Invasion [Re: EX Citer] #100076
11/28/06 21:11
11/28/06 21:11
Joined: Nov 2006
Posts: 21
England
M
molik01 Offline OP
Newbie
molik01  Offline OP
Newbie
M

Joined: Nov 2006
Posts: 21
England
Quote:

Yes, nice game. You should use other models. I mean the one looks like the hitman model.

Is it right that everything is scaled so large? I think that will cause long buildtimes.




thanks, i will be using the hitman model as a temporary model and once i have finished scripting i will move on to he models.

I will try and work on the scale and thanks for your suggestion.


Platinum Records & Games (UK) www.platinumrecords.co.nr ************************************** visit the site for info, games, latest projects, music and the best original beats and UK artists!!
Re: [PROJECT] The Enforcer: Dark Invasion [Re: molik01] #100077
11/28/06 21:24
11/28/06 21:24
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
I have to add that I donīt know anything about FPS creating with 3DGS. I didnīt made one yet.

What I want to say is, that I am not sure if the scaling is right or wrong. Maybe itīs just because of the details and teh scale of the textures or something. If you scale everything smaler maybe the gun will look too large in the level. But as I said I donīt know.

I am thankful if you can tell me if smaller scale cause problems with the view size proportions compared to the level.


:L
Re: [PROJECT] The Enforcer: Dark Invasion [Re: molik01] #100078
11/28/06 21:32
11/28/06 21:32
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
"it is going to be a high quality FPS"
if you are realy heading for professional quality, you have to live with harsh critics. let's start.

screenshot2: the menu looks awful. the color, the font, the faked glow... it all looks pretty bad, it simply doesn't fit at all. looks like if you just got Photoshop somewhere and tried out a text effect, nothing more.

screenshot3: the HUD is a joke, isn't it?
The lighting situation is bad. geometry is uninteresting, all buildings have the same height, texture. the cable on top is unrealistic in texture, size, shape, connectors. don't use standard.wad at all. what a blocky and high pavement!

screenshot4: the gun texture looks awful, just if it had just a 2side mapping (stetched around corners etc.) the hand looks even worse in texturing and shape. im' not going to talk about the "graffitti". looking for a good fire effect? check easyparticles from hawkgames.com. the bin texture doesn't fit and the lighting on them isn't correct (seams).

screenshot5: cables have been discussed already. too foggy, as if the engine could't handle hte geo. if you're looking for a foggy image, you have to use 3dgs fog in combination with a sprite system (local fog).

screenshot6: lamp lighing is incorrect. _never_ use the standard text output (what's formerly been msg_show).

screenshot7: blurry, undetailed, upscaled textures, combined with bad models and wrong lighting. pixel-blood. a CSG "step" in the right pathway.

hope that's enough for today. don't take it too personaly, but if you're heading for professional art, you have a looong way yet to go. you won't learn anything from a "nice game"-comment.

Re: [PROJECT] The Enforcer: Dark Invasion [Re: EX Citer] #100079
11/28/06 21:33
11/28/06 21:33
Joined: Nov 2006
Posts: 21
England
M
molik01 Offline OP
Newbie
molik01  Offline OP
Newbie
M

Joined: Nov 2006
Posts: 21
England
Quote:

I have to add that I donīt know anything about FPS creating with 3DGS. I didnīt made one yet.

What I want to say is, that I am not sure if the scaling is right or wrong. Maybe itīs just because of the details and teh scale of the textures or something. If you scale everything smaler maybe the gun will look too large in the level. But as I said I donīt know.

I am thankful if you can tell me if smaller scale cause problems with the view size proportions compared to the level.




The scale in a game is really important. Now if you had a room and your texture size for example was big and then if you had a gun which was a reasonable size, when you play it would look like you are in a giants house because everything around you will look big and you would look really small compared to the level.

I hope this answered you question If you have any more questions please ask and if you ever need help making a FPS game feel free to ask me for help.


Platinum Records & Games (UK) www.platinumrecords.co.nr ************************************** visit the site for info, games, latest projects, music and the best original beats and UK artists!!
Re: [PROJECT] The Enforcer: Dark Invasion [Re: broozar] #100080
11/28/06 21:38
11/28/06 21:38
Joined: Nov 2006
Posts: 21
England
M
molik01 Offline OP
Newbie
molik01  Offline OP
Newbie
M

Joined: Nov 2006
Posts: 21
England
Quote:

"it is going to be a high quality FPS"
if you are realy heading for professional quality, you have to live with harsh critics. let's start.

screenshot2: the menu looks awful. the color, the font, the faked glow... it all looks pretty bad, it simply doesn't fit at all. looks like if you just got Photoshop somewhere and tried out a text effect, nothing more.

screenshot3: the HUD is a joke, isn't it?
The lighting situation is bad. geometry is uninteresting, all buildings have the same height, texture. the cable on top is unrealistic in texture, size, shape, connectors. don't use standard.wad at all. what a blocky and high pavement!

screenshot4: the gun texture looks awful, just if it had just a 2side mapping (stetched around corners etc.) the hand looks even worse in texturing and shape. im' not going to talk about the "graffitti". looking for a good fire effect? check easyparticles from hawkgames.com. the bin texture doesn't fit and the lighting on them isn't correct (seams).

screenshot5: cables have been discussed already. too foggy, as if the engine could't handle hte geo. if you're looking for a foggy image, you have to use 3dgs fog in combination with a sprite system (local fog).

screenshot6: lamp lighing is incorrect. _never_ use the standard text output (what's formerly been msg_show).

screenshot7: blurry, undetailed, upscaled textures, combined with bad models and wrong lighting. pixel-blood. a CSG "step" in the right pathway.

hope that's enough for today. don't take it too personaly, but if you're heading for professional art, you have a looong way yet to go. you won't learn anything from a "nice game"-comment.




Thanks for your comment i am really grateful. I am not currently working on a professional quality game because i am still learning alot. I will take into account everything you have said and i will apply it to my next project.


Platinum Records & Games (UK) www.platinumrecords.co.nr ************************************** visit the site for info, games, latest projects, music and the best original beats and UK artists!!
Re: [PROJECT] The Enforcer: Dark Invasion [Re: molik01] #100081
11/29/06 04:02
11/29/06 04:02
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
okay, well, youre a newbie, and i really likeit that you take criticism.
and if you continue your work, im sure you can really get something good going. for now, take dabrozars help and continue your project. it can only turn out to be better than it is now. any project does.

but i like the idea behind it^^ keep the spirit going^^

Re: [PROJECT] The Enforcer: Dark Invasion [Re: sPlKe] #100082
11/30/06 19:05
11/30/06 19:05
Joined: Nov 2006
Posts: 21
England
M
molik01 Offline OP
Newbie
molik01  Offline OP
Newbie
M

Joined: Nov 2006
Posts: 21
England
Quote:

okay, well, youre a newbie, and i really likeit that you take criticism.
and if you continue your work, im sure you can really get something good going. for now, take dabrozars help and continue your project. it can only turn out to be better than it is now. any project does.

but i like the idea behind it^^ keep the spirit going^^




thanks. i will be constantly trying to improve my game but currently i am working on my own so i cannot do scripting and level design at the same time.


Platinum Records & Games (UK) www.platinumrecords.co.nr ************************************** visit the site for info, games, latest projects, music and the best original beats and UK artists!!
Page 2 of 3 1 2 3

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1